mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 13:22:57 +08:00
84 lines
3.1 KiB
C#
84 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Newtonsoft.Json;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
namespace osu.Game.Rulesets.Difficulty
|
|
{
|
|
/// <summary>
|
|
/// Describes the difficulty of a beatmap, as output by a <see cref="DifficultyCalculator"/>.
|
|
/// </summary>
|
|
[JsonObject(MemberSerialization.OptIn)]
|
|
public class DifficultyAttributes
|
|
{
|
|
protected const int ATTRIB_ID_AIM = 1;
|
|
protected const int ATTRIB_ID_SPEED = 3;
|
|
protected const int ATTRIB_ID_OVERALL_DIFFICULTY = 5;
|
|
protected const int ATTRIB_ID_APPROACH_RATE = 7;
|
|
protected const int ATTRIB_ID_MAX_COMBO = 9;
|
|
protected const int ATTRIB_ID_DIFFICULTY = 11;
|
|
protected const int ATTRIB_ID_GREAT_HIT_WINDOW = 13;
|
|
protected const int ATTRIB_ID_SCORE_MULTIPLIER = 15;
|
|
protected const int ATTRIB_ID_FLASHLIGHT = 17;
|
|
protected const int ATTRIB_ID_SLIDER_FACTOR = 19;
|
|
protected const int ATTRIB_ID_SPEED_NOTE_COUNT = 21;
|
|
|
|
/// <summary>
|
|
/// The mods which were applied to the beatmap.
|
|
/// </summary>
|
|
public Mod[] Mods { get; set; } = Array.Empty<Mod>();
|
|
|
|
/// <summary>
|
|
/// The combined star rating of all skills.
|
|
/// </summary>
|
|
[JsonProperty("star_rating", Order = -3)]
|
|
public double StarRating { get; set; }
|
|
|
|
/// <summary>
|
|
/// The maximum achievable combo.
|
|
/// </summary>
|
|
[JsonProperty("max_combo", Order = -2)]
|
|
public int MaxCombo { get; set; }
|
|
|
|
/// <summary>
|
|
/// Creates new <see cref="DifficultyAttributes"/>.
|
|
/// </summary>
|
|
public DifficultyAttributes()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates new <see cref="DifficultyAttributes"/>.
|
|
/// </summary>
|
|
/// <param name="mods">The mods which were applied to the beatmap.</param>
|
|
/// <param name="starRating">The combined star rating of all skills.</param>
|
|
public DifficultyAttributes(Mod[] mods, double starRating)
|
|
{
|
|
Mods = mods;
|
|
StarRating = starRating;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts this <see cref="DifficultyAttributes"/> to osu-web compatible database attribute mappings.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// See: osu_difficulty_attribs table.
|
|
/// </remarks>
|
|
public virtual IEnumerable<(int attributeId, object value)> ToDatabaseAttributes() => Enumerable.Empty<(int, object)>();
|
|
|
|
/// <summary>
|
|
/// Reads osu-web database attribute mappings into this <see cref="DifficultyAttributes"/> object.
|
|
/// </summary>
|
|
/// <param name="values">The attribute mappings.</param>
|
|
/// <param name="onlineInfo">The <see cref="IBeatmapOnlineInfo"/> where more information about the beatmap may be extracted from (such as AR/CS/OD/etc).</param>
|
|
public virtual void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
|
{
|
|
}
|
|
}
|
|
}
|