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117 lines
4.5 KiB
C#
117 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Overlays.Profile
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{
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public abstract partial class ProfileSection : Container
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{
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public abstract LocalisableString Title { get; }
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public abstract string Identifier { get; }
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private readonly FillFlowContainer<Drawable> content;
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private readonly Box background;
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private readonly Box underscore;
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protected override Container<Drawable> Content => content;
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public readonly Bindable<UserProfileData?> User = new Bindable<UserProfileData?>();
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private const float outer_gutter_width = 10;
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protected ProfileSection()
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0, 1),
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Radius = 3,
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Colour = Colour4.Black.Opacity(0.25f)
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},
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Child = background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new Container
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{
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding
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{
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Horizontal = UserProfileOverlay.CONTENT_X_MARGIN - outer_gutter_width,
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Top = 20,
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Bottom = 20,
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},
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = Title,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
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},
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underscore = new Box
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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Margin = new MarginPadding { Top = 4 },
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RelativeSizeAxes = Axes.X,
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Height = 2,
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}
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}
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},
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// reverse ID flow is required for correct Z-ordering of the content (last item should be front-most).
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// particularly important in BeatmapsSection, as it uses beatmap cards, which have expandable overhanging content.
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content = new ReverseChildIDFillFlowContainer<Drawable>
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{
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding
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{
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Horizontal = UserProfileOverlay.CONTENT_X_MARGIN - outer_gutter_width,
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Bottom = 20
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}
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},
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},
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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background.Colour = colourProvider.Background4;
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underscore.Colour = colourProvider.Highlight1;
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}
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}
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}
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