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osu-lazer/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs
2023-01-15 15:09:25 -08:00

376 lines
14 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
using osuTK;
namespace osu.Game.Overlays.BeatmapSet
{
public partial class BeatmapPicker : Container
{
private const float tile_icon_padding = 7;
private const float tile_spacing = 2;
private readonly OsuSpriteText version, starRating, starRatingText;
private readonly FillFlowContainer starRatingContainer;
private readonly Statistic plays, favourites;
public readonly DifficultiesContainer Difficulties;
public readonly Bindable<APIBeatmap?> Beatmap = new Bindable<APIBeatmap?>();
private APIBeatmapSet? beatmapSet;
public APIBeatmapSet? BeatmapSet
{
get => beatmapSet;
set
{
if (value == beatmapSet) return;
beatmapSet = value;
updateDisplay();
}
}
public BeatmapPicker()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Difficulties = new DifficultiesContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2), Bottom = 10 },
OnLostHover = () =>
{
showBeatmap(Beatmap.Value);
starRatingContainer.FadeOut(100);
},
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(5f),
Children = new Drawable[]
{
version = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold)
},
starRatingContainer = new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Alpha = 0,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2f, 0),
Margin = new MarginPadding { Bottom = 1 },
Children = new[]
{
starRatingText = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.GetFont(size: 11, weight: FontWeight.Bold),
Text = BeatmapsetsStrings.ShowStatsStars,
},
starRating = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.GetFont(size: 11, weight: FontWeight.Bold),
Text = string.Empty,
},
}
},
},
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10f),
Margin = new MarginPadding { Top = 5 },
Children = new[]
{
plays = new Statistic(FontAwesome.Solid.PlayCircle),
favourites = new Statistic(FontAwesome.Solid.Heart),
},
},
},
},
};
Beatmap.ValueChanged += b =>
{
showBeatmap(b.NewValue);
updateDifficultyButtons();
};
}
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
starRating.Colour = colours.Yellow;
starRatingText.Colour = colours.Yellow;
updateDisplay();
}
protected override void LoadComplete()
{
base.LoadComplete();
ruleset.ValueChanged += _ => updateDisplay();
// done here so everything can bind in intialization and get the first trigger
Beatmap.TriggerChange();
}
private void updateDisplay()
{
Difficulties.Clear();
if (BeatmapSet != null)
{
Difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.Concat(BeatmapSet.Converts ?? Array.Empty<APIBeatmap>())
.Where(b => b.Ruleset.MatchesOnlineID(ruleset.Value))
.OrderBy(b => !b.Convert)
.ThenBy(b => b.StarRating)
.Select(b => new DifficultySelectorButton(b, b.Convert ? new RulesetInfo { OnlineID = 0 } : null)
{
State = DifficultySelectorState.NotSelected,
OnHovered = beatmap =>
{
showBeatmap(beatmap);
starRating.Text = beatmap.StarRating.ToLocalisableString(@"0.##");
starRatingContainer.FadeIn(100);
},
OnClicked = beatmap => { Beatmap.Value = beatmap; },
});
}
starRatingContainer.FadeOut(100);
// If a selection is already made, try and maintain it.
if (Beatmap.Value != null)
Beatmap.Value = Difficulties.FirstOrDefault(b => b.Beatmap.OnlineID == Beatmap.Value.OnlineID)?.Beatmap;
// Else just choose the first available difficulty for now.
Beatmap.Value ??= Difficulties.FirstOrDefault()?.Beatmap;
plays.Value = BeatmapSet?.PlayCount ?? 0;
favourites.Value = BeatmapSet?.FavouriteCount ?? 0;
updateDifficultyButtons();
}
private void showBeatmap(IBeatmapInfo? beatmapInfo)
{
version.Text = beatmapInfo?.DifficultyName ?? string.Empty;
}
private void updateDifficultyButtons()
{
Difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
}
public partial class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
{
public Action? OnLostHover;
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
OnLostHover?.Invoke();
}
}
public partial class DifficultySelectorButton : OsuClickableContainer, IStateful<DifficultySelectorState>
{
private const float transition_duration = 100;
private const float size = 54;
private const float background_size = size - 2;
private readonly Container background;
private readonly Box backgroundBox;
private readonly DifficultyIcon icon;
public readonly APIBeatmap Beatmap;
public Action<APIBeatmap>? OnHovered;
public Action<APIBeatmap>? OnClicked;
public event Action<DifficultySelectorState>? StateChanged;
private DifficultySelectorState state;
public DifficultySelectorState State
{
get => state;
set
{
if (value == state) return;
state = value;
StateChanged?.Invoke(State);
if (value == DifficultySelectorState.Selected)
fadeIn();
else
fadeOut();
}
}
public DifficultySelectorButton(APIBeatmap beatmapInfo, IRulesetInfo? ruleset)
{
Beatmap = beatmapInfo;
Size = new Vector2(size);
Margin = new MarginPadding { Horizontal = tile_spacing / 2 };
Children = new Drawable[]
{
background = new Container
{
Size = new Vector2(background_size),
Masking = true,
CornerRadius = 4,
Child = backgroundBox = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f
}
},
icon = new DifficultyIcon(beatmapInfo, ruleset)
{
ShowTooltip = false,
Current = { Value = new StarDifficulty(beatmapInfo.StarRating, 0) },
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(size - tile_icon_padding * 2),
Margin = new MarginPadding { Bottom = 1 },
},
};
}
protected override bool OnHover(HoverEvent e)
{
fadeIn();
OnHovered?.Invoke(Beatmap);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
if (State == DifficultySelectorState.NotSelected)
fadeOut();
base.OnHoverLost(e);
}
protected override bool OnClick(ClickEvent e)
{
OnClicked?.Invoke(Beatmap);
return base.OnClick(e);
}
private void fadeIn()
{
background.FadeIn(transition_duration);
icon.FadeIn(transition_duration);
}
private void fadeOut()
{
background.FadeOut();
icon.FadeTo(0.7f, transition_duration);
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
backgroundBox.Colour = colourProvider.Background6;
}
}
private partial class Statistic : FillFlowContainer
{
private readonly OsuSpriteText text;
private int value;
public int Value
{
get => value;
set
{
this.value = value;
text.Text = Value.ToLocalisableString(@"N0");
}
}
public Statistic(IconUsage icon)
{
AutoSizeAxes = Axes.Both;
Direction = FillDirection.Horizontal;
Spacing = new Vector2(2f);
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = icon,
Shadow = true,
Size = new Vector2(12),
},
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold, italics: true),
},
};
}
}
public enum DifficultySelectorState
{
Selected,
NotSelected,
}
}
}