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osu-lazer/osu.Game/Graphics/UserInterface/ShearedNub.cs

184 lines
5.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public partial class ShearedNub : Container, IHasCurrentValue<bool>, IHasAccentColour
{
protected const float BORDER_WIDTH = 3;
public const int HEIGHT = 30;
public const float EXPANDED_SIZE = 50;
public static readonly Vector2 SHEAR = new Vector2(0.15f, 0);
private readonly Box fill;
private readonly Container main;
/// <summary>
/// Implements the shape for the nub, allowing for any type of container to be used.
/// </summary>
/// <returns></returns>
public ShearedNub()
{
Size = new Vector2(EXPANDED_SIZE, HEIGHT);
InternalChild = main = new Container
{
Shear = SHEAR,
BorderColour = Colour4.White,
BorderThickness = BORDER_WIDTH,
Masking = true,
CornerRadius = 5,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Child = fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
}
};
}
[BackgroundDependencyLoader(true)]
private void load(OverlayColourProvider? colourProvider, OsuColour colours)
{
AccentColour = colourProvider?.Highlight1 ?? colours.Pink;
GlowingAccentColour = colourProvider?.Highlight1.Lighten(0.4f) ?? colours.PinkLighter;
GlowColour = colourProvider?.Highlight1 ?? colours.PinkLighter;
main.EdgeEffect = new EdgeEffectParameters
{
Colour = GlowColour.Opacity(0),
Type = EdgeEffectType.Glow,
Radius = 8,
Roundness = 4,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(onCurrentValueChanged, true);
}
private bool glowing;
public bool Glowing
{
get => glowing;
set
{
if (glowing == value)
return;
glowing = value;
if (value)
{
main.FadeColour(GlowingAccentColour.Lighten(0.1f), 40, Easing.OutQuint)
.Then()
.FadeColour(GlowingAccentColour, 800, Easing.OutQuint);
main.FadeEdgeEffectTo(Color4.White.Opacity(0.1f), 40, Easing.OutQuint)
.Then()
.FadeEdgeEffectTo(GlowColour.Opacity(0.1f), 800, Easing.OutQuint);
}
else
{
main.FadeEdgeEffectTo(GlowColour.Opacity(0), 800, Easing.OutQuint);
main.FadeColour(AccentColour, 800, Easing.OutQuint);
}
}
}
private readonly Bindable<bool> current = new Bindable<bool>();
public Bindable<bool> Current
{
get => current;
set
{
ArgumentNullException.ThrowIfNull(value);
current.UnbindBindings();
current.BindTo(value);
}
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
if (!Glowing)
main.Colour = value;
}
}
private Color4 glowingAccentColour;
public Color4 GlowingAccentColour
{
get => glowingAccentColour;
set
{
glowingAccentColour = value;
if (Glowing)
main.Colour = value;
}
}
private Color4 glowColour;
public Color4 GlowColour
{
get => glowColour;
set
{
glowColour = value;
var effect = main.EdgeEffect;
effect.Colour = Glowing ? value : value.Opacity(0);
main.EdgeEffect = effect;
}
}
private void onCurrentValueChanged(ValueChangedEvent<bool> filled)
{
const double duration = 200;
fill.FadeTo(filled.NewValue ? 1 : 0, duration, Easing.OutQuint);
if (filled.NewValue)
{
main.ResizeWidthTo(1, duration, Easing.OutElasticHalf);
main.TransformTo(nameof(BorderThickness), 8.5f, duration, Easing.OutElasticHalf);
}
else
{
main.ResizeWidthTo(0.75f, duration, Easing.OutQuint);
main.TransformTo(nameof(BorderThickness), BORDER_WIDTH, duration, Easing.OutQuint);
}
}
}
}