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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.IO;
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using osu.Framework.Audio.Sample;
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namespace osu.Game.Audio
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{
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[Serializable]
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public class SampleInfo
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{
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public const string HIT_WHISTLE = @"hitwhistle";
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public const string HIT_FINISH = @"hitfinish";
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public const string HIT_NORMAL = @"hitnormal";
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public const string HIT_CLAP = @"hitclap";
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public SampleChannel GetChannel(SampleManager manager, string resourceNamespace = null)
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{
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SampleChannel channel = manager.Get(Path.Combine("Gameplay", resourceNamespace ?? string.Empty, $"{Bank}-{Name}"));
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channel.Volume.Value = Volume / 100.0;
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return channel;
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}
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/// <summary>
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/// The bank to load the sample from.
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/// </summary>
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public string Bank;
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/// <summary>
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/// The name of the sample to load.
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/// </summary>
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public string Name;
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/// <summary>
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/// The sample volume.
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/// </summary>
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public int Volume;
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}
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}
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