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osu-lazer/osu.Game/Screens/Play/HUD/KPSCounter/KeysPerSecondCounter.cs
Ryuki b52a07c16a
Use DI to provide dependencies for KPS Calculator and improve input
gathering

KPS Calculator now uses DI to retrieve the clocks. Using `HUDOverlay` it
is now cached for `KeysPerSecondCounter`s to resolve it. This also
allows to make an "Attach" flow like `KeyCounter`.
2022-08-08 21:54:06 +02:00

105 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD.KPSCounter
{
public class KeysPerSecondCounter : RollingCounter<int>, ISkinnableDrawable
{
private const float alpha_when_invalid = 0.3f;
private readonly Bindable<bool> valid = new Bindable<bool>();
[Resolved]
private KeysPerSecondCalculator? calculator { get; set; }
// This is to force the skin editor to show the component only in a Gameplay context
[Resolved]
private GameplayClock? gameplayClock { get; set; }
[Resolved(canBeNull: true)]
private DrawableRuleset? drawableRuleset { get; set; }
protected override double RollingDuration => 350;
public bool UsesFixedAnchor { get; set; }
public KeysPerSecondCounter()
{
Current.Value = 0;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
valid.BindValueChanged(e =>
DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint));
}
protected override void Update()
{
base.Update();
valid.Value = calculator != null && calculator.Ready;
Current.Value = calculator != null ? calculator.Ready ? calculator.Value : 0 : 0;
}
protected override IHasText CreateText() => new TextComponent
{
Alpha = alpha_when_invalid
};
private class TextComponent : CompositeDrawable, IHasText
{
public LocalisableString Text
{
get => text.Text;
set => text.Text = value;
}
private readonly OsuSpriteText text;
public TextComponent()
{
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(2),
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Numeric.With(size: 16, fixedWidth: true)
},
new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Numeric.With(size: 8, fixedWidth: true),
Text = @"KPS",
Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better
}
}
};
}
}
}
}