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54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Settings.Sections.Gameplay;
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using osu.Game.Rulesets;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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namespace osu.Game.Overlays.Settings.Sections
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{
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public class GameplaySection : SettingsSection
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{
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public override string Header => "Gameplay";
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Regular.Circle
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};
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public GameplaySection()
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{
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Children = new Drawable[]
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{
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new GeneralSettings(),
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new SongSelectSettings(),
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new ModsSettings(),
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};
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
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{
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try
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{
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SettingsSubsection section = ruleset.CreateSettings();
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if (section != null)
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Add(section);
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}
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catch (Exception e)
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{
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Logger.Error(e, "Failed to load ruleset settings");
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}
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}
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}
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}
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}
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