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33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Storyboards.Drawables;
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using osuTK;
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namespace osu.Game.Storyboards
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{
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public class StoryboardVideoLayer : StoryboardLayer
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{
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public StoryboardVideoLayer(string name, int depth, bool masking)
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: base(name, depth, masking)
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{
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}
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public override DrawableStoryboardLayer CreateDrawable()
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=> new DrawableStoryboardVideoLayer(this) { Depth = Depth, Name = Name };
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public class DrawableStoryboardVideoLayer : DrawableStoryboardLayer
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{
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public DrawableStoryboardVideoLayer(StoryboardVideoLayer layer)
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: base(layer)
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{
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// for videos we want to take on the full size of the storyboard container hierarchy
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// to allow the video to fill the full available region.
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ElementContainer.RelativeSizeAxes = Axes.Both;
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ElementContainer.Size = Vector2.One;
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}
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}
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}
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}
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