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96 lines
4.1 KiB
C#
96 lines
4.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Objects
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{
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public class BarLineGenerator<TBarLine>
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where TBarLine : class, IBarLine, new()
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{
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/// <summary>
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/// The generated bar lines.
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/// </summary>
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public readonly List<TBarLine> BarLines = new List<TBarLine>();
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/// <summary>
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/// Constructs and generates bar lines for provided beatmap.
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/// </summary>
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/// <param name="beatmap">The beatmap to generate bar lines for.</param>
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public BarLineGenerator(IBeatmap beatmap)
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{
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if (beatmap.HitObjects.Count == 0)
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return;
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double firstHitTime = beatmap.HitObjects.First().StartTime;
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double lastHitTime = 1 + beatmap.GetLastObjectTime();
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var timingPoints = beatmap.ControlPointInfo.TimingPoints;
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if (timingPoints.Count == 0)
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return;
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for (int i = 0; i < timingPoints.Count; i++)
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{
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TimingControlPoint currentTimingPoint = timingPoints[i];
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EffectControlPoint currentEffectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTimingPoint.Time);
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int currentBeat = 0;
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// Don't generate barlines before the hit object or t=0 (whichever is earliest). Some beatmaps use very unrealistic values here (although none are ranked).
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// I'm not sure we ever want barlines to appear before the first hitobject, but let's keep some degree of compatibility for now.
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// Of note, this will still differ from stable if the first timing control point is t<0 and is not near the first hitobject.
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double generationStartTime = Math.Min(0, firstHitTime);
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// Stop on the next timing point, or if there is no next timing point stop slightly past the last object
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastHitTime + currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
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double barLength = currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
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double startTime;
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if (currentTimingPoint.Time > generationStartTime)
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{
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startTime = currentTimingPoint.Time;
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}
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else
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{
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// If the timing point starts before the minimum allowable time for bar lines,
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// we still need to compute a start time for generation that is actually properly aligned with the timing point.
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int barCount = (int)Math.Ceiling((generationStartTime - currentTimingPoint.Time) / barLength);
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startTime = currentTimingPoint.Time + barCount * barLength;
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}
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if (currentEffectPoint.OmitFirstBarLine)
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{
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startTime += barLength;
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}
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for (double t = startTime; Precision.AlmostBigger(endTime, t); t += barLength, currentBeat++)
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{
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double roundedTime = Math.Round(t, MidpointRounding.AwayFromZero);
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// in the case of some bar lengths, rounding errors can cause t to be slightly less than
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// the expected whole number value due to floating point inaccuracies.
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// if this is the case, apply rounding.
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if (Precision.AlmostEquals(t, roundedTime))
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{
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t = roundedTime;
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}
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BarLines.Add(new TBarLine
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{
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StartTime = t,
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Major = currentBeat % currentTimingPoint.TimeSignature.Numerator == 0
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});
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}
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}
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}
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}
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}
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