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47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Settings.Sections.Audio
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{
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public class MainMenuSettings : SettingsSubsection
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{
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protected override string Header => "Main Menu";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Interface voices",
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Current = config.GetBindable<bool>(OsuSetting.MenuVoice)
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},
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new SettingsCheckbox
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{
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LabelText = "osu! music theme",
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Current = config.GetBindable<bool>(OsuSetting.MenuMusic)
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},
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new SettingsDropdown<IntroSequence>
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{
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LabelText = "Intro sequence",
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Current = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
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Items = Enum.GetValues(typeof(IntroSequence)).Cast<IntroSequence>()
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},
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new SettingsDropdown<BackgroundSource>
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{
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LabelText = "Background source",
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Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
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Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
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}
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};
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}
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}
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}
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