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54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.GameModes;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Game.GameModes.Charts;
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using osu.Game.GameModes.Direct;
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using osu.Game.GameModes.Edit;
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using osu.Game.GameModes.Multiplayer;
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using osu.Game.GameModes.Play;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.GameModes.Menu
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{
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internal class MainMenu : OsuGameMode
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{
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public override string Name => @"Main Menu";
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//private AudioTrackBass bgm;
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public override void Load()
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{
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base.Load();
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AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
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welcome.Play();
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Children = new Drawable[]
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{
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new ButtonSystem()
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{
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new SongSelectEdit()); },
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OnSolo = delegate { Push(new SongSelectPlay()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate {
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Game.Scheduler.AddDelayed(delegate {
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Game.Host.Exit();
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}, ButtonSystem.EXIT_DELAY);
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},
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OnSettings = delegate {
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Game.Options.PoppedOut = !Game.Options.PoppedOut;
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},
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}
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};
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}
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}
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}
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