1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-08 06:10:05 +08:00
osu-lazer/osu.Game/GameModes/Menu/MainMenu.cs
2016-09-30 13:31:05 +09:00

54 lines
1.8 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Game.GameModes.Charts;
using osu.Game.GameModes.Direct;
using osu.Game.GameModes.Edit;
using osu.Game.GameModes.Multiplayer;
using osu.Game.GameModes.Play;
using osu.Game.Graphics.Containers;
namespace osu.Game.GameModes.Menu
{
internal class MainMenu : OsuGameMode
{
public override string Name => @"Main Menu";
//private AudioTrackBass bgm;
public override void Load()
{
base.Load();
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
Children = new Drawable[]
{
new ButtonSystem()
{
OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); },
OnEdit = delegate { Push(new SongSelectEdit()); },
OnSolo = delegate { Push(new SongSelectPlay()); },
OnMulti = delegate { Push(new Lobby()); },
OnTest = delegate { Push(new TestBrowser()); },
OnExit = delegate {
Game.Scheduler.AddDelayed(delegate {
Game.Host.Exit();
}, ButtonSystem.EXIT_DELAY);
},
OnSettings = delegate {
Game.Options.PoppedOut = !Game.Options.PoppedOut;
},
}
};
}
}
}