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106 lines
3.7 KiB
C#
106 lines
3.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Osu
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{
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public class OsuRuleset : Ruleset
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{
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public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new OsuHitRenderer { Beatmap = beatmap };
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public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
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{
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new BeatmapStatistic
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{
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Name = @"Circle count",
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Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(),
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Icon = FontAwesome.fa_dot_circle_o
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},
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new BeatmapStatistic
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{
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Name = @"Slider count",
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Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(),
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Icon = FontAwesome.fa_circle_o
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}
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};
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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{
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case ModType.DifficultyReduction:
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return new Mod[]
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{
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new OsuModEasy(),
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new OsuModNoFail(),
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new OsuModHalfTime(),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new OsuModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModSuddenDeath(),
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new OsuModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new OsuModDoubleTime(),
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new OsuModNightcore(),
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},
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},
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new OsuModHidden(),
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new OsuModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new OsuModRelax(),
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new OsuModAutopilot(),
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new OsuModTarget(),
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new OsuModSpunOut(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ModAutoplay(),
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new ModCinema(),
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},
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},
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};
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default:
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return new Mod[] { };
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}
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}
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public override FontAwesome Icon => FontAwesome.fa_osu_osu_o;
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => new OsuScoreProcessor(hitObjectCount);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
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protected override PlayMode PlayMode => PlayMode.Osu;
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}
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}
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