mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 05:57:52 +08:00
350 lines
14 KiB
C#
350 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Screens.Play;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Tests.Visual.UserInterface
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneBeatSyncedContainer : OsuTestScene
|
|
{
|
|
private TestBeatSyncedContainer beatContainer;
|
|
|
|
private MasterGameplayClockContainer gameplayClockContainer;
|
|
|
|
[SetUpSteps]
|
|
public void SetUpSteps()
|
|
{
|
|
AddStep("Set beatmap", () =>
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
|
});
|
|
|
|
AddStep("Create beat sync container", () =>
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
|
|
{
|
|
Child = beatContainer = new TestBeatSyncedContainer
|
|
{
|
|
Anchor = Anchor.BottomCentre,
|
|
Origin = Anchor.BottomCentre,
|
|
},
|
|
}
|
|
};
|
|
});
|
|
|
|
AddStep("Start playback", () => gameplayClockContainer.Start());
|
|
}
|
|
|
|
[TestCase(false)]
|
|
[TestCase(true)]
|
|
public void TestDisallowMistimedEventFiring(bool allowMistimed)
|
|
{
|
|
int? lastBeatIndex = null;
|
|
double? lastActuationTime = null;
|
|
TimingControlPoint lastTimingPoint = null;
|
|
|
|
AddStep($"set mistimed to {(allowMistimed ? "allowed" : "disallowed")}", () => beatContainer.AllowMistimedEventFiring = allowMistimed);
|
|
|
|
AddStep("Set time before zero", () =>
|
|
{
|
|
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) =>
|
|
{
|
|
lastActuationTime = gameplayClockContainer.CurrentTime;
|
|
lastTimingPoint = timingControlPoint;
|
|
lastBeatIndex = i;
|
|
beatContainer.NewBeat = null;
|
|
};
|
|
|
|
gameplayClockContainer.Seek(-1000);
|
|
});
|
|
|
|
AddUntilStep("wait for trigger", () => lastBeatIndex != null);
|
|
|
|
if (!allowMistimed)
|
|
{
|
|
AddAssert("trigger is near beat length", () => lastActuationTime != null && lastBeatIndex != null && Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE));
|
|
}
|
|
else
|
|
{
|
|
AddAssert("trigger is not near beat length", () => lastActuationTime != null && lastBeatIndex != null && !Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE));
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestNegativeBeatsStillUsingBeatmapTiming()
|
|
{
|
|
int? lastBeatIndex = null;
|
|
double? lastBpm = null;
|
|
|
|
AddStep("Set time before zero", () =>
|
|
{
|
|
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) =>
|
|
{
|
|
lastBeatIndex = i;
|
|
lastBpm = timingControlPoint.BPM;
|
|
};
|
|
|
|
gameplayClockContainer.Seek(-1000);
|
|
});
|
|
|
|
AddUntilStep("wait for trigger", () => lastBpm != null);
|
|
AddAssert("bpm is from beatmap", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 128));
|
|
AddAssert("beat index is less than zero", () => lastBeatIndex < 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestIdleBeatOnPausedClock()
|
|
{
|
|
double? lastBpm = null;
|
|
|
|
AddStep("bind event", () =>
|
|
{
|
|
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) => lastBpm = timingControlPoint.BPM;
|
|
});
|
|
|
|
AddUntilStep("wait for trigger", () => lastBpm != null);
|
|
AddAssert("bpm is from beatmap", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 128));
|
|
|
|
AddStep("pause gameplay clock", () =>
|
|
{
|
|
lastBpm = null;
|
|
gameplayClockContainer.Stop();
|
|
});
|
|
|
|
AddUntilStep("wait for trigger", () => lastBpm != null);
|
|
AddAssert("bpm is default", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 60));
|
|
}
|
|
|
|
[TestCase(true)]
|
|
[TestCase(false)]
|
|
public void TestEarlyActivationEffectPoint(bool earlyActivating)
|
|
{
|
|
double earlyActivationMilliseconds = earlyActivating ? 100 : 0;
|
|
ControlPoint actualEffectPoint = null;
|
|
|
|
AddStep($"set early activation to {earlyActivationMilliseconds}", () => beatContainer.EarlyActivationMilliseconds = earlyActivationMilliseconds);
|
|
|
|
AddStep("seek before kiai effect point", () =>
|
|
{
|
|
ControlPoint expectedEffectPoint = Beatmap.Value.Beatmap.ControlPointInfo.EffectPoints.First(ep => ep.KiaiMode);
|
|
actualEffectPoint = null;
|
|
beatContainer.AllowMistimedEventFiring = false;
|
|
|
|
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) =>
|
|
{
|
|
if (Precision.AlmostEquals(gameplayClockContainer.CurrentTime + earlyActivationMilliseconds, expectedEffectPoint.Time, BeatSyncedContainer.MISTIMED_ALLOWANCE))
|
|
actualEffectPoint = effectControlPoint;
|
|
};
|
|
|
|
gameplayClockContainer.Seek(expectedEffectPoint.Time - earlyActivationMilliseconds);
|
|
});
|
|
|
|
AddUntilStep("wait for effect point", () => actualEffectPoint != null);
|
|
|
|
AddAssert("effect has kiai", () => actualEffectPoint != null && ((EffectControlPoint)actualEffectPoint).KiaiMode);
|
|
}
|
|
|
|
private class TestBeatSyncedContainer : BeatSyncedContainer
|
|
{
|
|
private const int flash_layer_height = 150;
|
|
|
|
public new bool AllowMistimedEventFiring
|
|
{
|
|
get => base.AllowMistimedEventFiring;
|
|
set => base.AllowMistimedEventFiring = value;
|
|
}
|
|
|
|
public new double EarlyActivationMilliseconds
|
|
{
|
|
get => base.EarlyActivationMilliseconds;
|
|
set => base.EarlyActivationMilliseconds = value;
|
|
}
|
|
|
|
private readonly InfoString timingPointCount;
|
|
private readonly InfoString currentTimingPoint;
|
|
private readonly InfoString beatCount;
|
|
private readonly InfoString currentBeat;
|
|
private readonly InfoString beatsPerMinute;
|
|
private readonly InfoString adjustedBeatLength;
|
|
private readonly InfoString timeUntilNextBeat;
|
|
private readonly InfoString timeSinceLastBeat;
|
|
private readonly InfoString currentTime;
|
|
|
|
private readonly Box flashLayer;
|
|
|
|
public TestBeatSyncedContainer()
|
|
{
|
|
RelativeSizeAxes = Axes.X;
|
|
AutoSizeAxes = Axes.Y;
|
|
Children = new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
Name = @"Info Layer",
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
AutoSizeAxes = Axes.Both,
|
|
Margin = new MarginPadding { Bottom = flash_layer_height },
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.Black.Opacity(150),
|
|
},
|
|
new FillFlowContainer
|
|
{
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
AutoSizeAxes = Axes.Both,
|
|
Direction = FillDirection.Vertical,
|
|
Children = new Drawable[]
|
|
{
|
|
currentTime = new InfoString(@"Current time"),
|
|
timingPointCount = new InfoString(@"Timing points amount"),
|
|
currentTimingPoint = new InfoString(@"Current timing point"),
|
|
beatCount = new InfoString(@"Beats amount (in the current timing point)"),
|
|
currentBeat = new InfoString(@"Current beat"),
|
|
beatsPerMinute = new InfoString(@"BPM"),
|
|
adjustedBeatLength = new InfoString(@"Adjusted beat length"),
|
|
timeUntilNextBeat = new InfoString(@"Time until next beat"),
|
|
timeSinceLastBeat = new InfoString(@"Time since last beat"),
|
|
}
|
|
}
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
Name = @"Color indicator",
|
|
Anchor = Anchor.BottomCentre,
|
|
Origin = Anchor.BottomCentre,
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = flash_layer_height,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.Black,
|
|
},
|
|
flashLayer = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.White,
|
|
Alpha = 0,
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Beatmap.BindValueChanged(_ =>
|
|
{
|
|
timingPointCount.Value = 0;
|
|
currentTimingPoint.Value = 0;
|
|
beatCount.Value = 0;
|
|
currentBeat.Value = 0;
|
|
beatsPerMinute.Value = 0;
|
|
adjustedBeatLength.Value = 0;
|
|
timeUntilNextBeat.Value = 0;
|
|
timeSinceLastBeat.Value = 0;
|
|
}, true);
|
|
}
|
|
|
|
private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ToList();
|
|
|
|
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
|
|
{
|
|
if (timingPoints[^1] == current)
|
|
return current;
|
|
|
|
int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
|
|
|
|
return index == -1 ? current : timingPoints[index + 1];
|
|
}
|
|
|
|
private int calculateBeatCount(TimingControlPoint current)
|
|
{
|
|
if (timingPoints.Count == 0) return 0;
|
|
|
|
if (timingPoints[^1] == current)
|
|
return (int)Math.Ceiling((BeatSyncClock.CurrentTime - current.Time) / current.BeatLength);
|
|
|
|
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
timeUntilNextBeat.Value = TimeUntilNextBeat;
|
|
timeSinceLastBeat.Value = TimeSinceLastBeat;
|
|
currentTime.Value = BeatSyncClock.CurrentTime;
|
|
}
|
|
|
|
public Action<int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes> NewBeat;
|
|
|
|
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
|
{
|
|
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
|
|
|
timingPointCount.Value = timingPoints.Count;
|
|
currentTimingPoint.Value = timingPoints.IndexOf(timingPoint);
|
|
beatCount.Value = calculateBeatCount(timingPoint);
|
|
currentBeat.Value = beatIndex;
|
|
beatsPerMinute.Value = 60000 / timingPoint.BeatLength;
|
|
adjustedBeatLength.Value = timingPoint.BeatLength;
|
|
|
|
flashLayer.FadeOutFromOne(timingPoint.BeatLength / 4);
|
|
|
|
NewBeat?.Invoke(beatIndex, timingPoint, effectPoint, amplitudes);
|
|
}
|
|
}
|
|
|
|
private class InfoString : FillFlowContainer
|
|
{
|
|
private const int text_size = 20;
|
|
private const int margin = 7;
|
|
|
|
private readonly OsuSpriteText valueText;
|
|
|
|
public double Value
|
|
{
|
|
set => valueText.Text = $"{value:0.##}";
|
|
}
|
|
|
|
public InfoString(string header)
|
|
{
|
|
AutoSizeAxes = Axes.Both;
|
|
Direction = FillDirection.Horizontal;
|
|
Add(new OsuSpriteText { Text = header + @": ", Font = OsuFont.GetFont(size: text_size) });
|
|
Add(valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: text_size) });
|
|
Margin = new MarginPadding(margin);
|
|
}
|
|
}
|
|
}
|
|
}
|