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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:20:04 +08:00
osu-lazer/osu.Game.Rulesets.Catch
2017-12-22 21:42:54 +09:00
..
Beatmaps Add difficulty scaling considerations to hyperdash initialisation 2017-12-01 20:39:58 +09:00
Judgements Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Mods changed description for hidden 2017-09-26 16:50:12 +08:00
Objects Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Properties Standardise AssemblyInfos 2017-10-14 15:02:20 +09:00
Scoring Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Tests Make all TestCases public 2017-12-20 21:51:00 +09:00
UI Change hyperdash colour again 2017-12-01 20:13:46 +09:00
app.config Update app config for rulesets 2017-10-19 14:59:11 +09:00
CatchDifficultyCalculator.cs Merge remote-tracking branch 'origin/master' into performance-calculator 2017-11-28 21:38:26 +09:00
CatchInputManager.cs Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
CatchRuleset.cs Add ShortName to rulesets 2017-12-08 18:55:25 +09:00
OpenTK.dll.config Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
osu.Game.Rulesets.Catch.csproj Added the "Service Include" tag that is used by Visual Studio's test explorer to the .csproj files 2017-12-08 11:05:00 +01:00
packages.config And then everything became one 2017-09-19 16:06:58 +09:00