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osu-lazer/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs
2020-05-21 18:39:22 +09:00

107 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Ranking
{
[TestFixture]
public class TestSceneResultsScreen : ScreenTestScene
{
private BeatmapManager beatmaps;
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
this.beatmaps = beatmaps;
}
protected override void LoadComplete()
{
base.LoadComplete();
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
if (beatmapInfo != null)
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
}
private TestSoloResults createResultsScreen() => new TestSoloResults(new TestScoreInfo(new OsuRuleset().RulesetInfo));
[Test]
public void ResultsWithoutPlayer()
{
TestSoloResults screen = null;
OsuScreenStack stack;
AddStep("load results", () =>
{
Child = stack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both
};
stack.Push(screen = createResultsScreen());
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
}
[Test]
public void ResultsWithPlayer()
{
TestSoloResults screen = null;
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
private class TestResultsContainer : Container
{
[Cached(typeof(Player))]
private readonly Player player = new TestPlayer();
public TestResultsContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
OsuScreenStack stack;
InternalChild = stack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both,
};
stack.Push(screen);
}
}
private class TestSoloResults : ResultsScreen
{
public HotkeyRetryOverlay RetryOverlay;
public TestSoloResults(ScoreInfo score)
: base(score)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
}
}
}
}