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221 lines
7.4 KiB
C#
221 lines
7.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneReplayRecording : OsuTestScene
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{
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private readonly TestRulesetInputManager playbackManager;
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private readonly TestRulesetInputManager recordingManager;
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public TestSceneReplayRecording()
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{
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Replay replay = new Replay();
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Add(new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = new TestReplayRecorder(replay)
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Brown,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Recording",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestConsumer()
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}
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},
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}
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},
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new Drawable[]
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{
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playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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ReplayInputHandler = new TestFramedReplayInputHandler(replay)
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{
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GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
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},
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.DarkBlue,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Text = "Playback",
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Scale = new Vector2(3),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new TestConsumer()
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}
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},
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}
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}
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}
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});
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}
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protected override void Update()
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{
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base.Update();
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playbackManager.ReplayInputHandler.SetFrameFromTime(Time.Current - 500);
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}
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}
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public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
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{
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public TestFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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public override List<IInput> GetPendingInputs()
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{
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return new List<IInput>
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{
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new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
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},
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new ReplayState<TestAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
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}
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};
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}
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}
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public class TestConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
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private readonly Box box;
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public TestConsumer()
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{
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Size = new Vector2(30);
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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box = new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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Position = e.MousePosition;
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return base.OnMouseMove(e);
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}
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public bool OnPressed(TestAction action)
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{
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box.Colour = Color4.White;
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return true;
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}
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public void OnReleased(TestAction action)
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{
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box.Colour = Color4.Black;
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}
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}
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public class TestRulesetInputManager : RulesetInputManager<TestAction>
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{
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public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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: base(ruleset, variant, unique)
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{
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}
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protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new TestKeyBindingContainer();
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
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{
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public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
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};
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}
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}
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public class TestReplayFrame : ReplayFrame
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{
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public Vector2 Position;
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public List<TestAction> Actions = new List<TestAction>();
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public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
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: base(time)
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{
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Position = position;
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Actions.AddRange(actions);
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}
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}
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public enum TestAction
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{
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Down,
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}
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internal class TestReplayRecorder : ReplayRecorder<TestAction>
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{
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public TestReplayRecorder(Replay target)
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: base(target)
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{
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}
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protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame) =>
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new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
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}
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}
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