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48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.UI;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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[TestFixture]
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public class TestSceneHitExplosion : TaikoSkinnableTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
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AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
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AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
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}
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private Drawable getContentFor(HitResult type)
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{
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DrawableTaikoHitObject hit;
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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hit = createHit(type),
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new HitExplosion(hit)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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};
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}
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private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
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}
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}
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