mirror of
https://github.com/ppy/osu.git
synced 2024-12-18 07:22:57 +08:00
de1b28bcb2
This only ever barely used to work without the `(..., true)` in `master` because of haphazard operation ordering.
143 lines
4.2 KiB
C#
143 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Localisation;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
/// <summary>
|
|
/// A Checkbox styled to be placed in line with an <see cref="OsuTabControl{T}"/>
|
|
/// </summary>
|
|
public partial class OsuTabControlCheckbox : Checkbox
|
|
{
|
|
private readonly Box box;
|
|
private readonly SpriteText text;
|
|
|
|
private Color4? accentColour;
|
|
|
|
public Color4 AccentColour
|
|
{
|
|
get => accentColour.GetValueOrDefault();
|
|
set
|
|
{
|
|
accentColour = value;
|
|
|
|
updateFade();
|
|
}
|
|
}
|
|
|
|
public LocalisableString Text
|
|
{
|
|
get => text.Text;
|
|
set => text.Text = value;
|
|
}
|
|
|
|
private const float transition_length = 500;
|
|
private Sample sampleChecked;
|
|
private Sample sampleUnchecked;
|
|
private readonly SpriteIcon icon;
|
|
|
|
public OsuTabControlCheckbox()
|
|
{
|
|
AutoSizeAxes = Axes.Both;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
new FillFlowContainer
|
|
{
|
|
AutoSizeAxes = Axes.Both,
|
|
Margin = new MarginPadding { Top = 5, Bottom = 5, },
|
|
Spacing = new Vector2(5f, 0f),
|
|
Direction = FillDirection.Horizontal,
|
|
Children = new Drawable[]
|
|
{
|
|
text = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) },
|
|
icon = new SpriteIcon
|
|
{
|
|
Size = new Vector2(14),
|
|
Icon = FontAwesome.Regular.Circle,
|
|
Shadow = true,
|
|
},
|
|
},
|
|
},
|
|
box = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = 1,
|
|
Alpha = 0,
|
|
Colour = Color4.White,
|
|
Origin = Anchor.BottomLeft,
|
|
Anchor = Anchor.BottomLeft,
|
|
}
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours, AudioManager audio)
|
|
{
|
|
if (accentColour == null)
|
|
AccentColour = colours.Blue;
|
|
|
|
sampleChecked = audio.Samples.Get(@"UI/check-on");
|
|
sampleUnchecked = audio.Samples.Get(@"UI/check-off");
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Current.BindValueChanged(selected =>
|
|
{
|
|
icon.Icon = selected.NewValue ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.Circle;
|
|
text.Font = text.Font.With(weight: selected.NewValue ? FontWeight.Bold : FontWeight.Medium);
|
|
|
|
updateFade();
|
|
}, true);
|
|
}
|
|
|
|
protected override bool OnHover(HoverEvent e)
|
|
{
|
|
updateFade();
|
|
return base.OnHover(e);
|
|
}
|
|
|
|
protected override void OnHoverLost(HoverLostEvent e)
|
|
{
|
|
if (!Current.Value)
|
|
updateFade();
|
|
|
|
base.OnHoverLost(e);
|
|
}
|
|
|
|
protected override void OnUserChange(bool value)
|
|
{
|
|
base.OnUserChange(value);
|
|
|
|
if (value)
|
|
sampleChecked?.Play();
|
|
else
|
|
sampleUnchecked?.Play();
|
|
}
|
|
|
|
private void updateFade()
|
|
{
|
|
box.FadeTo(Current.Value || IsHovered ? 1 : 0, transition_length, Easing.OutQuint);
|
|
text.FadeColour(Current.Value || IsHovered ? Color4.White : AccentColour, transition_length, Easing.OutQuint);
|
|
}
|
|
}
|
|
}
|