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74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Audio;
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using osu.Game.Screens.Play;
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namespace osu.Game.Skinning
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{
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public class PausableSkinnableSound : SkinnableSound
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{
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protected bool RequestedPlaying { get; private set; }
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public PausableSkinnableSound(ISampleInfo hitSamples)
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: base(hitSamples)
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{
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}
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public PausableSkinnableSound(IEnumerable<ISampleInfo> hitSamples)
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: base(hitSamples)
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{
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}
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private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
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[BackgroundDependencyLoader(true)]
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private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
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{
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// if in a gameplay context, pause sample playback when gameplay is paused.
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if (samplePlaybackDisabler != null)
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{
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samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
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samplePlaybackDisabled.BindValueChanged(disabled =>
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{
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if (!RequestedPlaying) return;
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// let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off).
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if (!Looping) return;
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if (disabled.NewValue)
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base.Stop();
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else
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{
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// schedule so we don't start playing a sample which is no longer alive.
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Schedule(() =>
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{
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if (RequestedPlaying)
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base.Play();
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});
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}
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});
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}
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}
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public override void Play()
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{
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RequestedPlaying = true;
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if (samplePlaybackDisabled.Value)
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return;
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base.Play();
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}
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public override void Stop()
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{
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RequestedPlaying = false;
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base.Stop();
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}
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}
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}
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