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52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public partial class DrawableDroplet : DrawablePalpableCatchHitObject
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{
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public DrawableDroplet()
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: this(null)
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{
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}
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public DrawableDroplet(CatchHitObject? h)
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: base(h)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ScalingContainer.Child = new SkinnableDrawable(
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new CatchSkinComponentLookup(CatchSkinComponents.Droplet),
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_ => new DropletPiece());
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}
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private float startRotation;
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
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startRotation = RandomSingle(1) * 20;
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}
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protected override void Update()
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{
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base.Update();
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// No clamping for droplets. They should be considered indefinitely spinning regardless of time.
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// They also never end up on the plate, so they shouldn't stop spinning when caught.
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double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / (HitObject.TimePreempt + 2000);
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ScalingContainer.Rotation = (float)Interpolation.Lerp(startRotation, startRotation + 720, preemptProgress);
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}
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}
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}
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