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159 lines
6.6 KiB
C#
159 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using Newtonsoft.Json;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.IO.Archives;
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using osu.Game.Rulesets;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using Realms;
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namespace osu.Game.Scoring
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{
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public class ScoreImporter : RealmArchiveModelImporter<ScoreInfo>
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{
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public override IEnumerable<string> HandledExtensions => new[] { ".osr" };
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protected override string[] HashableFileTypes => new[] { ".osr" };
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private readonly RulesetStore rulesets;
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private readonly Func<BeatmapManager> beatmaps;
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private readonly IAPIProvider api;
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public ScoreImporter(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmAccess realm, IAPIProvider api)
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: base(storage, realm)
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{
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this.rulesets = rulesets;
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this.beatmaps = beatmaps;
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this.api = api;
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}
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protected override ScoreInfo? CreateModel(ArchiveReader archive, ImportParameters parameters)
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{
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string name = archive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase));
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using (var stream = archive.GetStream(name))
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{
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try
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{
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return new DatabasedLegacyScoreDecoder(rulesets, beatmaps()).Parse(stream).ScoreInfo;
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}
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catch (LegacyScoreDecoder.BeatmapNotFoundException notFound)
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{
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Logger.Log($@"Score '{archive.Name}' failed to import: no corresponding beatmap with the hash '{notFound.Hash}' could be found.", LoggingTarget.Database);
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if (!parameters.Batch)
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{
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// In the case of a missing beatmap, let's attempt to resolve it and show a prompt to the user to download the required beatmap.
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var req = new GetBeatmapRequest(new BeatmapInfo { MD5Hash = notFound.Hash });
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req.Success += res => PostNotification?.Invoke(new MissingBeatmapNotification(res, archive, notFound.Hash));
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api.Queue(req);
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}
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return null;
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}
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catch (Exception e)
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{
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Logger.Log($@"Failed to parse headers of score '{archive.Name}': {e}.", LoggingTarget.Database);
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return null;
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}
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}
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}
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public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store);
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protected override void Populate(ScoreInfo model, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default)
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{
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Debug.Assert(model.BeatmapInfo != null);
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// Ensure the beatmap is not detached.
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if (!model.BeatmapInfo.IsManaged)
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model.BeatmapInfo = realm.Find<BeatmapInfo>(model.BeatmapInfo.ID)!;
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if (!model.Ruleset.IsManaged)
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model.Ruleset = realm.Find<RulesetInfo>(model.Ruleset.ShortName)!;
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// These properties are known to be non-null, but these final checks ensure a null hasn't come from somewhere (or the refetch has failed).
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// Under no circumstance do we want these to be written to realm as null.
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ArgumentNullException.ThrowIfNull(model.BeatmapInfo);
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ArgumentNullException.ThrowIfNull(model.Ruleset);
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if (string.IsNullOrEmpty(model.StatisticsJson))
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model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics);
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if (string.IsNullOrEmpty(model.MaximumStatisticsJson))
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model.MaximumStatisticsJson = JsonConvert.SerializeObject(model.MaximumStatistics);
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// for pre-ScoreV2 lazer scores, apply a best-effort conversion of total score to ScoreV2.
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// this requires: max combo, statistics, max statistics (where available), and mods to already be populated on the score.
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if (StandardisedScoreMigrationTools.ShouldMigrateToNewStandardised(model))
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model.TotalScore = StandardisedScoreMigrationTools.GetNewStandardised(model);
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}
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// Very naive local caching to improve performance of large score imports (where the username is usually the same for most or all scores).
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private readonly Dictionary<string, APIUser> usernameLookupCache = new Dictionary<string, APIUser>();
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protected override void PostImport(ScoreInfo model, Realm realm, ImportParameters parameters)
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{
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base.PostImport(model, realm, parameters);
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populateUserDetails(model);
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Debug.Assert(model.BeatmapInfo != null);
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// This needs to be run after user detail population to ensure we have a valid user id.
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if (api.IsLoggedIn && api.LocalUser.Value.OnlineID == model.UserID && (model.BeatmapInfo.LastPlayed == null || model.Date > model.BeatmapInfo.LastPlayed))
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model.BeatmapInfo.LastPlayed = model.Date;
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}
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/// <summary>
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/// Legacy replays only store a username.
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/// This will populate a user ID during import.
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/// </summary>
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private void populateUserDetails(ScoreInfo model)
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{
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if (model.RealmUser.OnlineID == APIUser.SYSTEM_USER_ID)
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return;
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string username = model.RealmUser.Username;
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if (usernameLookupCache.TryGetValue(username, out var existing))
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{
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model.User = existing;
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return;
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}
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var userRequest = new GetUserRequest(username);
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api.Perform(userRequest);
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if (userRequest.Response is APIUser user)
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{
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usernameLookupCache.TryAdd(username, new APIUser
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{
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// Because this is a permanent cache, let's only store the pieces we're interested in,
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// rather than the full API response. If we start to store more than these three fields
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// in realm, this should be undone.
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Id = user.Id,
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Username = user.Username,
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CountryCode = user.CountryCode,
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});
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model.User = user;
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}
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}
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}
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}
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