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51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Beatmaps.Drawables
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{
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/// <summary>
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/// Display a baetmap background from a local source, but fallback to online source if not available.
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/// </summary>
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public class UpdateableBeatmapBackgroundSprite : ModelBackedDrawable<BeatmapInfo>
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{
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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public UpdateableBeatmapBackgroundSprite()
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{
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Beatmap.BindValueChanged(e => Model = e.NewValue);
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}
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protected override Drawable CreateDrawable(BeatmapInfo model)
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{
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return new DelayedLoadUnloadWrapper(() => {
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Drawable drawable;
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var localBeatmap = beatmaps.GetWorkingBeatmap(model);
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if (localBeatmap.BeatmapInfo.ID == 0 && model?.BeatmapSet?.OnlineInfo != null)
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drawable = new BeatmapSetCover(model.BeatmapSet);
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else
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drawable = new BeatmapBackgroundSprite(localBeatmap);
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drawable.RelativeSizeAxes = Axes.Both;
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drawable.Anchor = Anchor.Centre;
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drawable.Origin = Anchor.Centre;
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drawable.FillMode = FillMode.Fill;
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drawable.OnLoadComplete = d => d.FadeInFromZero(400);
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return drawable;
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}, 500, 10000);
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}
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protected override double FadeDuration => 0;
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}
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}
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