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osu-lazer/osu.Game/Rulesets/Mods/ModAutoplay.cs
2018-04-13 18:26:38 +09:00

35 lines
1.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
public class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
where T : HitObject
{
protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay);
}
public abstract class ModAutoplay : Mod, IApplicableFailOverride
{
public override string Name => "Autoplay";
public override string ShortenedName => "AT";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
public override string Description => "Watch a perfect automated play through the song.";
public override double ScoreMultiplier => 0;
public bool AllowFail => false;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
}
}