mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 01:23:44 +08:00
593 lines
20 KiB
C#
593 lines
20 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.Replays;
|
|
using osu.Game.Rulesets.Mania.Scoring;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Visual;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Tests
|
|
{
|
|
/// <summary>
|
|
/// Diagrams in this class are represented as:
|
|
/// - : time
|
|
/// O : note
|
|
/// [ ] : hold note
|
|
///
|
|
/// x : button press
|
|
/// o : button release
|
|
/// </summary>
|
|
public partial class TestSceneHoldNoteInput : RateAdjustedBeatmapTestScene
|
|
{
|
|
private const double time_before_head = 250;
|
|
private const double time_head = 1500;
|
|
private const double time_during_hold_1 = 2500;
|
|
private const double time_tail = 4000;
|
|
private const double time_after_tail = 5250;
|
|
|
|
private List<JudgementResult> judgementResults = new List<JudgementResult>();
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// o o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestNoInput()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_before_head),
|
|
new ManiaReplayFrame(time_after_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Miss);
|
|
assertTailJudgement(HitResult.Miss);
|
|
assertNoteJudgement(HitResult.IgnoreMiss);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// x o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestCorrectInput()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Perfect);
|
|
assertTailJudgement(HitResult.Perfect);
|
|
assertNoteJudgement(HitResult.IgnoreHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// x o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestLateRelease()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_after_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Perfect);
|
|
assertTailJudgement(HitResult.Miss);
|
|
assertNoteJudgement(HitResult.IgnoreMiss);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// x o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressTooEarlyAndReleaseAfterTail()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_after_tail, ManiaAction.Key1),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Miss);
|
|
assertTailJudgement(HitResult.Miss);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// x o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressTooEarlyAndReleaseAtTail()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Miss);
|
|
assertTailJudgement(HitResult.Miss);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// xo x o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_before_head + 10),
|
|
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_after_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Perfect);
|
|
assertTailJudgement(HitResult.Miss);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// xo x o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_before_head + 10),
|
|
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Perfect);
|
|
assertTailJudgement(HitResult.Perfect);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// xo o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressAtStartAndBreak()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_head + 10),
|
|
new ManiaReplayFrame(time_after_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Perfect);
|
|
assertTailJudgement(HitResult.Miss);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// xox o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressAtStartThenReleaseAndImmediatelyRepress()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_head + 1),
|
|
new ManiaReplayFrame(time_head + 2, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Perfect);
|
|
// judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult.
|
|
assertComboAtJudgement(1, 1);
|
|
assertTailJudgement(HitResult.Meh);
|
|
assertComboAtJudgement(2, 0);
|
|
// judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult.
|
|
assertComboAtJudgement(4, 1);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// xo x o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_head + 10),
|
|
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_after_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Perfect);
|
|
assertTailJudgement(HitResult.Miss);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// xo x o o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_head, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_head + 10),
|
|
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Perfect);
|
|
assertTailJudgement(HitResult.Meh);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// x o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressDuringNoteAndReleaseAfterTail()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_after_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Miss);
|
|
assertTailJudgement(HitResult.Miss);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// x o o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressDuringNoteAndReleaseAtTail()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_tail),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Miss);
|
|
assertTailJudgement(HitResult.Meh);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-O-------------
|
|
/// xo o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressAndReleaseJustBeforeTailWithNearbyNoteAndCloseByHead()
|
|
{
|
|
Note note;
|
|
|
|
const int duration = 50;
|
|
|
|
var beatmap = new Beatmap<ManiaHitObject>
|
|
{
|
|
HitObjects =
|
|
{
|
|
// hold note is very short, to make the head still in range
|
|
new HoldNote
|
|
{
|
|
StartTime = time_head,
|
|
Duration = duration,
|
|
Column = 0,
|
|
},
|
|
{
|
|
// Next note within tail lenience
|
|
note = new Note
|
|
{
|
|
StartTime = time_head + duration + 10
|
|
}
|
|
}
|
|
},
|
|
BeatmapInfo =
|
|
{
|
|
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
|
Ruleset = new ManiaRuleset().RulesetInfo
|
|
},
|
|
};
|
|
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_head + duration, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_head + duration + 10),
|
|
}, beatmap);
|
|
|
|
assertHeadJudgement(HitResult.Good);
|
|
assertTailJudgement(HitResult.Perfect);
|
|
|
|
assertHitObjectJudgement(note, HitResult.Miss);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]--O--
|
|
/// xo o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressAndReleaseJustBeforeTailWithNearbyNote()
|
|
{
|
|
Note note;
|
|
|
|
var beatmap = new Beatmap<ManiaHitObject>
|
|
{
|
|
HitObjects =
|
|
{
|
|
new HoldNote
|
|
{
|
|
StartTime = time_head,
|
|
Duration = time_tail - time_head,
|
|
Column = 0,
|
|
},
|
|
{
|
|
// Next note within tail lenience
|
|
note = new Note
|
|
{
|
|
StartTime = time_tail + 50
|
|
}
|
|
}
|
|
},
|
|
BeatmapInfo =
|
|
{
|
|
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
|
Ruleset = new ManiaRuleset().RulesetInfo
|
|
},
|
|
};
|
|
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_tail - 10, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_tail),
|
|
}, beatmap);
|
|
|
|
assertHeadJudgement(HitResult.Miss);
|
|
assertTailJudgement(HitResult.Miss);
|
|
|
|
assertHitObjectJudgement(note, HitResult.Good);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]--O--
|
|
/// xo o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressAndReleaseJustAfterTailWithNearbyNote()
|
|
{
|
|
// Next note within tail lenience
|
|
Note note = new Note { StartTime = time_tail + 50 };
|
|
|
|
var beatmap = new Beatmap<ManiaHitObject>
|
|
{
|
|
HitObjects =
|
|
{
|
|
new HoldNote
|
|
{
|
|
StartTime = time_head,
|
|
Duration = time_tail - time_head,
|
|
Column = 0,
|
|
},
|
|
note
|
|
},
|
|
BeatmapInfo =
|
|
{
|
|
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
|
Ruleset = new ManiaRuleset().RulesetInfo
|
|
},
|
|
};
|
|
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_tail + 10, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_tail + 20),
|
|
}, beatmap);
|
|
|
|
assertHeadJudgement(HitResult.Miss);
|
|
assertTailJudgement(HitResult.Miss);
|
|
|
|
assertHitObjectJudgement(note, HitResult.Great);
|
|
}
|
|
|
|
/// <summary>
|
|
/// -----[ ]-----
|
|
/// xo o
|
|
/// </summary>
|
|
[Test]
|
|
public void TestPressAndReleaseAtTail()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(time_tail, ManiaAction.Key1),
|
|
new ManiaReplayFrame(time_tail + 10),
|
|
});
|
|
|
|
assertHeadJudgement(HitResult.Miss);
|
|
assertTailJudgement(HitResult.Meh);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMissReleaseAndHitSecondRelease()
|
|
{
|
|
var windows = new ManiaHitWindows();
|
|
windows.SetDifficulty(10);
|
|
|
|
var beatmap = new Beatmap<ManiaHitObject>
|
|
{
|
|
HitObjects =
|
|
{
|
|
new HoldNote
|
|
{
|
|
StartTime = 1000,
|
|
Duration = 500,
|
|
Column = 0,
|
|
},
|
|
new HoldNote
|
|
{
|
|
StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10,
|
|
Duration = 500,
|
|
Column = 0,
|
|
},
|
|
},
|
|
BeatmapInfo =
|
|
{
|
|
Difficulty = new BeatmapDifficulty
|
|
{
|
|
SliderTickRate = 4,
|
|
OverallDifficulty = 10,
|
|
},
|
|
Ruleset = new ManiaRuleset().RulesetInfo
|
|
},
|
|
};
|
|
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1),
|
|
new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()),
|
|
}, beatmap);
|
|
|
|
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
|
.All(j => !j.Type.IsHit()));
|
|
|
|
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
|
.All(j => j.Type.IsHit()));
|
|
}
|
|
|
|
[Test]
|
|
public void TestZeroLength()
|
|
{
|
|
var beatmap = new Beatmap<ManiaHitObject>
|
|
{
|
|
HitObjects =
|
|
{
|
|
new HoldNote
|
|
{
|
|
StartTime = 1000,
|
|
Duration = 0,
|
|
Column = 0,
|
|
},
|
|
},
|
|
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
|
};
|
|
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(beatmap.HitObjects[0].StartTime, ManiaAction.Key1),
|
|
new ManiaReplayFrame(beatmap.HitObjects[0].GetEndTime() + 1),
|
|
}, beatmap);
|
|
|
|
AddAssert("hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
|
.All(j => j.Type.IsHit()));
|
|
}
|
|
|
|
private void assertHitObjectJudgement(HitObject hitObject, HitResult result)
|
|
=> AddAssert($"object judged as {result}", () => judgementResults.First(j => j.HitObject == hitObject).Type, () => Is.EqualTo(result));
|
|
|
|
private void assertHeadJudgement(HitResult result)
|
|
=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type, () => Is.EqualTo(result));
|
|
|
|
private void assertTailJudgement(HitResult result)
|
|
=> AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type, () => Is.EqualTo(result));
|
|
|
|
private void assertNoteJudgement(HitResult result)
|
|
=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
|
|
|
|
private void assertComboAtJudgement(int judgementIndex, int combo)
|
|
=> AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo));
|
|
|
|
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
|
|
|
private void performTest(List<ReplayFrame> frames, Beatmap<ManiaHitObject>? beatmap = null)
|
|
{
|
|
if (beatmap == null)
|
|
{
|
|
beatmap = new Beatmap<ManiaHitObject>
|
|
{
|
|
HitObjects =
|
|
{
|
|
new HoldNote
|
|
{
|
|
StartTime = time_head,
|
|
Duration = time_tail - time_head,
|
|
Column = 0,
|
|
}
|
|
},
|
|
BeatmapInfo =
|
|
{
|
|
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
|
Ruleset = new ManiaRuleset().RulesetInfo
|
|
},
|
|
};
|
|
|
|
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
|
}
|
|
|
|
AddStep("load player", () =>
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
|
|
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
|
|
|
p.OnLoadComplete += _ =>
|
|
{
|
|
p.ScoreProcessor.NewJudgement += result =>
|
|
{
|
|
if (currentPlayer == p) judgementResults.Add(result);
|
|
};
|
|
};
|
|
|
|
LoadScreen(currentPlayer = p);
|
|
judgementResults = new List<JudgementResult>();
|
|
});
|
|
|
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
|
|
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
|
}
|
|
|
|
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
|
{
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
|
|
protected override bool PauseOnFocusLost => false;
|
|
|
|
public ScoreAccessibleReplayPlayer(Score score)
|
|
: base(score, new PlayerConfiguration
|
|
{
|
|
AllowPause = false,
|
|
ShowResults = false,
|
|
})
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|