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3f27be1f33
Except `FramedBeatmapClock`, which is the high-effort one.
134 lines
4.1 KiB
C#
134 lines
4.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Overlays;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards.Drawables;
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using osu.Game.Tests.Resources;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public partial class TestSceneStoryboard : OsuTestScene
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{
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private Container<DrawableStoryboard> storyboardContainer = null!;
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private DrawableStoryboard? storyboard;
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[Test]
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public void TestStoryboard()
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{
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AddStep("Restart", restart);
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AddToggleStep("Passing", passing =>
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{
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if (storyboard != null) storyboard.Passing = passing;
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});
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}
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[Test]
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public void TestStoryboardMissingVideo()
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{
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AddStep("Load storyboard with missing video", () => loadStoryboard("storyboard_no_video.osu"));
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}
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[Test]
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public void TestVideoSize()
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{
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AddStep("load storyboard with only video", () =>
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{
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// LegacyStoryboardDecoder doesn't parse WidescreenStoryboard, so it is set manually
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loadStoryboard("storyboard_only_video.osu", s => s.BeatmapInfo.WidescreenStoryboard = false);
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});
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AddAssert("storyboard is correct width", () => Precision.AlmostEquals(storyboard?.Width ?? 0f, 480 * 16 / 9f));
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Clock = new FramedClock();
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AddRange(new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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storyboardContainer = new Container<DrawableStoryboard>
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{
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RelativeSizeAxes = Axes.Both,
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},
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},
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},
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new NowPlayingOverlay
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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State = { Value = Visibility.Visible },
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}
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});
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Beatmap.BindValueChanged(beatmapChanged, true);
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}
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private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e) => loadStoryboard(e.NewValue.Storyboard);
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private void restart()
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{
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var track = Beatmap.Value.Track;
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track.Reset();
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loadStoryboard(Beatmap.Value.Storyboard);
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track.Start();
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}
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private void loadStoryboard(Storyboard toLoad)
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{
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if (storyboard != null)
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storyboardContainer.Remove(storyboard, true);
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storyboardContainer.Clock = new FramedClock(Beatmap.Value.Track);
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storyboard = toLoad.CreateDrawable(SelectedMods.Value);
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storyboard.Passing = false;
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storyboardContainer.Add(storyboard);
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}
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private void loadStoryboard(string filename, Action<Storyboard>? setUpStoryboard = null)
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{
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Storyboard loaded;
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using (var str = TestResources.OpenResource(filename))
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using (var bfr = new LineBufferedReader(str))
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{
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var decoder = new LegacyStoryboardDecoder();
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loaded = decoder.Decode(bfr);
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}
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setUpStoryboard?.Invoke(loaded);
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loadStoryboard(loaded);
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}
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}
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}
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