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236 lines
9.4 KiB
C#
236 lines
9.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Lines;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneSliderPath : OsuTestScene
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{
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private readonly SmoothPath drawablePath;
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private SliderPath path;
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public TestSceneSliderPath()
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{
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Child = drawablePath = new SmoothPath
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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path = new SliderPath();
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});
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protected override void Update()
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{
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base.Update();
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if (path != null)
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{
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List<Vector2> vertices = new List<Vector2>();
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path.GetPathToProgress(vertices, 0, 1);
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drawablePath.Vertices = vertices;
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}
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}
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[Test]
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public void TestEmptyPath()
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{
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}
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[TestCase(SplineType.Linear, null)]
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[TestCase(SplineType.BSpline, null)]
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[TestCase(SplineType.BSpline, 3)]
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[TestCase(SplineType.Catmull, null)]
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[TestCase(SplineType.PerfectCurve, null)]
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public void TestSingleSegment(SplineType splineType, int? degree)
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=> AddStep("create path", () => path.ControlPoints.AddRange(createSegment(
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new PathType { Type = splineType, Degree = degree },
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Vector2.Zero,
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new Vector2(0, 100),
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new Vector2(100),
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new Vector2(0, 200),
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new Vector2(200)
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)));
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[TestCase(SplineType.Linear, null)]
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[TestCase(SplineType.BSpline, null)]
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[TestCase(SplineType.BSpline, 3)]
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[TestCase(SplineType.Catmull, null)]
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[TestCase(SplineType.PerfectCurve, null)]
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public void TestMultipleSegment(SplineType splineType, int? degree)
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{
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AddStep("create path", () =>
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{
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path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero));
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path.ControlPoints.AddRange(createSegment(new PathType { Type = splineType, Degree = degree }, new Vector2(0, 100), new Vector2(100), Vector2.Zero));
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});
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}
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[Test]
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public void TestAddControlPoint()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100))));
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AddStep("add point", () => path.ControlPoints.Add(new PathControlPoint { Position = new Vector2(100) }));
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}
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[Test]
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public void TestInsertControlPoint()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(100))));
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AddStep("insert point", () => path.ControlPoints.Insert(1, new PathControlPoint { Position = new Vector2(0, 100) }));
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}
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[Test]
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public void TestRemoveControlPoint()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
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AddStep("remove second point", () => path.ControlPoints.RemoveAt(1));
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}
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[Test]
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public void TestChangePathType()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
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AddStep("change type to bezier", () => path.ControlPoints[0].Type = PathType.BEZIER);
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}
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[Test]
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public void TestAddSegmentByChangingType()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0))));
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AddStep("change second point type to bezier", () => path.ControlPoints[1].Type = PathType.BEZIER);
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}
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[Test]
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public void TestRemoveSegmentByChangingType()
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{
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AddStep("create path", () =>
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{
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path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
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path.ControlPoints[1].Type = PathType.BEZIER;
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});
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AddStep("change second point type to null", () => path.ControlPoints[1].Type = null);
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}
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[Test]
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public void TestRemoveSegmentByRemovingControlPoint()
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{
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AddStep("create path", () =>
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{
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path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
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path.ControlPoints[1].Type = PathType.BEZIER;
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});
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AddStep("remove second point", () => path.ControlPoints.RemoveAt(1));
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}
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[TestCase(2)]
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[TestCase(4)]
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public void TestPerfectCurveFallbackScenarios(int points)
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{
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AddStep("create path", () =>
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{
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switch (points)
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{
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case 2:
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path.ControlPoints.AddRange(createSegment(PathType.PERFECT_CURVE, Vector2.Zero, new Vector2(0, 100)));
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break;
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case 4:
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path.ControlPoints.AddRange(createSegment(PathType.PERFECT_CURVE, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
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break;
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}
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});
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}
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[Test]
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public void TestLengthenLastSegment()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
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AddStep("lengthen last segment", () => path.ExpectedDistance.Value = 300);
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}
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[Test]
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public void TestShortenLastSegment()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
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AddStep("shorten last segment", () => path.ExpectedDistance.Value = 150);
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}
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[Test]
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public void TestShortenFirstSegment()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
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AddStep("shorten first segment", () => path.ExpectedDistance.Value = 50);
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}
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[Test]
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public void TestShortenToZeroLength()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
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AddStep("shorten to 0 length", () => path.ExpectedDistance.Value = 0);
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}
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[Test]
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public void TestShortenToNegativeLength()
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{
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AddStep("create path", () => path.ControlPoints.AddRange(createSegment(PathType.LINEAR, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
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AddStep("shorten to -10 length", () => path.ExpectedDistance.Value = -10);
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}
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[Test]
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public void TestGetSegmentEnds()
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{
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var positions = new[]
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{
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Vector2.Zero,
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new Vector2(100, 0),
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new Vector2(100),
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new Vector2(200, 100),
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};
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double[] distances = { 100d, 200d, 300d };
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AddStep("create path", () => path.ControlPoints.AddRange(positions.Select(p => new PathControlPoint(p, PathType.LINEAR))));
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AddAssert("segment ends are correct", () => path.GetSegmentEnds(), () => Is.EqualTo(distances.Select(d => d / 300)));
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AddAssert("segment end positions recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)), () => Is.EqualTo(positions.Skip(1)));
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AddStep("lengthen last segment", () => path.ExpectedDistance.Value = 400);
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AddAssert("segment ends are correct", () => path.GetSegmentEnds(), () => Is.EqualTo(distances.Select(d => d / 400)));
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AddAssert("segment end positions recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)), () => Is.EqualTo(positions.Skip(1)));
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AddStep("shorten last segment", () => path.ExpectedDistance.Value = 150);
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AddAssert("segment ends are correct", () => path.GetSegmentEnds(), () => Is.EqualTo(distances.Select(d => d / 150)));
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// see remarks in `GetSegmentEnds()` xmldoc (`SliderPath.PositionAt()` clamps progress to [0,1]).
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AddAssert("segment end positions not recovered", () => path.GetSegmentEnds().Select(p => path.PositionAt(p)), () => Is.EqualTo(new[]
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{
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positions[1],
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new Vector2(100, 50),
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new Vector2(100, 50),
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}));
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}
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private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
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{
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var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList();
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points[0].Type = type;
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return points;
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}
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}
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}
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