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861080d3ae
Having it on at all times was causing other tests to fail.
175 lines
5.4 KiB
C#
175 lines
5.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneArgonHealthDisplay : OsuTestScene
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{
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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private ArgonHealthDisplay healthDisplay = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddSliderStep("Height", 0, 64, 0, val =>
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{
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if (healthDisplay.IsNotNull())
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healthDisplay.BarHeight.Value = val;
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});
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AddSliderStep("Width", 0, 1f, 0.98f, val =>
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{
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if (healthDisplay.IsNotNull())
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healthDisplay.Width = val;
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});
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep(@"Reset all", delegate
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{
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healthProcessor.Health.Value = 1;
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healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state.
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Gray,
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},
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healthDisplay = new ArgonHealthDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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};
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});
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}
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[Test]
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public void TestHealthDisplayIncrementing()
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{
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AddRepeatStep("apply miss judgement", applyMiss, 5);
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AddRepeatStep(@"decrease hp slightly", delegate
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{
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healthProcessor.Health.Value -= 0.01f;
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}, 10);
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AddRepeatStep(@"increase hp without flash", delegate
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{
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healthProcessor.Health.Value += 0.1f;
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}, 3);
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AddRepeatStep(@"increase hp with flash", delegate
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{
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healthProcessor.Health.Value += 0.1f;
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applyPerfectHit();
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}, 3);
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}
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[Test]
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public void TestLateMissAfterConsequentMisses()
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{
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AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1);
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AddStep("apply sequence", () =>
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{
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for (int i = 0; i < 10; i++)
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applyMiss();
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Scheduler.AddDelayed(applyMiss, 500 + 30);
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});
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}
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[Test]
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public void TestMissAlmostExactlyAfterLastMissAnimation()
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{
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AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1);
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AddStep("apply sequence", () =>
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{
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const double interval = 500 + 15;
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for (int i = 0; i < 5; i++)
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{
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if (i % 2 == 0)
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Scheduler.AddDelayed(applyMiss, i * interval);
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else
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{
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Scheduler.AddDelayed(applyMiss, i * interval);
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Scheduler.AddDelayed(applyMiss, i * interval);
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}
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}
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});
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}
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[Test]
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public void TestMissThenHitAtSameUpdateFrame()
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{
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AddUntilStep("wait for health", () => healthDisplay.Current.Value == 1);
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AddStep("set half health", () => healthProcessor.Health.Value = 0.5f);
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AddStep("apply miss and hit", () =>
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{
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applyMiss();
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applyMiss();
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applyPerfectHit();
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applyPerfectHit();
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});
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AddWaitStep("wait", 3);
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AddStep("apply miss and cancel with hit", () =>
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{
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applyMiss();
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applyPerfectHit();
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applyPerfectHit();
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applyPerfectHit();
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applyPerfectHit();
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});
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}
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private void applyMiss()
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{
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healthProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss });
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}
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private void applyPerfectHit()
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{
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healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
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{
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Type = HitResult.Perfect
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});
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}
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[Test]
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public void TestSimulateDrain()
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{
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ScheduledDelegate del = null!;
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AddStep("simulate drain", () => del = Scheduler.AddDelayed(() => healthProcessor.Health.Value -= 0.00025f * Time.Elapsed, 0, true));
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AddUntilStep("wait until zero", () => healthProcessor.Health.Value == 0);
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AddStep("cancel drain", () => del.Cancel());
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}
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}
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}
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