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9e1c242713
A custom divisor like 24 or 32 will result in a range containing many divisors that are already in the `Common` and `Triplets` presets. When this happens, it can become impossible to cycle between presets, because the preset can only be changed if the new divisor isn't already contained within the current preset's range.
275 lines
9.6 KiB
C#
275 lines
9.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
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{
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private BeatDivisorControl beatDivisorControl = null!;
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private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
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private Triangle tickMarkerHead => tickSliderBar.ChildrenOfType<Triangle>().Single();
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[Cached]
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private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[Cached]
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private readonly BindableBeatDivisor bindableBeatDivisor = new BindableBeatDivisor(16);
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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bindableBeatDivisor.ValidDivisors.SetDefault();
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bindableBeatDivisor.SetDefault();
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Child = new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = beatDivisorControl = new BeatDivisorControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(90, 90),
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Scale = new Vector2(3),
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}
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};
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});
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[Test]
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public void TestBindableBeatDivisor()
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{
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AddRepeatStep("move previous", () => bindableBeatDivisor.SelectPrevious(), 2);
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AddAssert("divisor is 4", () => bindableBeatDivisor.Value == 4);
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AddRepeatStep("move next", () => bindableBeatDivisor.SelectNext(), 1);
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AddAssert("divisor is 12", () => bindableBeatDivisor.Value == 8);
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}
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[Test]
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public void TestMouseInput()
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{
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AddStep("hold marker", () =>
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{
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InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("move to 1", () => InputManager.MoveMouseTo(getPositionForDivisor(1)));
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AddStep("move to 16 and release", () =>
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{
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InputManager.MoveMouseTo(getPositionForDivisor(16));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("divisor is 16", () => bindableBeatDivisor.Value == 16);
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AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move to ~6 and release", () =>
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{
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InputManager.MoveMouseTo(getPositionForDivisor(6));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
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AddStep("move to ~10 and click", () =>
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{
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InputManager.MoveMouseTo(getPositionForDivisor(10));
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
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}
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private Vector2 getPositionForDivisor(int divisor)
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{
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float localX = (1 - 1 / (float)divisor) * tickSliderBar.UsableWidth + tickSliderBar.RangePadding;
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return tickSliderBar.ToScreenSpace(new Vector2(
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localX,
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tickSliderBar.DrawHeight / 2
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));
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}
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[Test]
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public void TestBeatChevronNavigation()
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{
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switchBeatSnap(1);
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assertBeatSnap(16);
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switchBeatSnap(-4);
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assertBeatSnap(1);
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switchBeatSnap(3);
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assertBeatSnap(8);
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switchBeatSnap(3);
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assertBeatSnap(16);
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switchBeatSnap(-2);
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assertBeatSnap(4);
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switchBeatSnap(-3);
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assertBeatSnap(1);
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}
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[Test]
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public void TestKeyboardNavigation()
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{
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pressKey(1);
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assertBeatSnap(1);
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assertPreset(BeatDivisorType.Common);
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pressKey(2);
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assertBeatSnap(2);
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assertPreset(BeatDivisorType.Common);
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pressKey(3);
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assertBeatSnap(3);
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assertPreset(BeatDivisorType.Triplets);
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pressKey(4);
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assertBeatSnap(4);
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assertPreset(BeatDivisorType.Common);
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pressKey(5);
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assertBeatSnap(5);
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assertPreset(BeatDivisorType.Custom, 5);
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pressKey(6);
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assertBeatSnap(6);
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assertPreset(BeatDivisorType.Triplets);
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pressKey(7);
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assertBeatSnap(7);
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assertPreset(BeatDivisorType.Custom, 7);
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pressKey(8);
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assertBeatSnap(8);
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assertPreset(BeatDivisorType.Common);
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void pressKey(int key) => AddStep($"press shift+{key}", () =>
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{
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.Number0 + key);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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}
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[Test]
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public void TestBeatPresetNavigation()
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{
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assertPreset(BeatDivisorType.Common);
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switchPresets(1);
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assertPreset(BeatDivisorType.Triplets);
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assertBeatSnap(6);
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switchPresets(1);
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assertPreset(BeatDivisorType.Common);
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assertBeatSnap(4);
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switchPresets(-1);
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assertPreset(BeatDivisorType.Triplets);
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switchPresets(-1);
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assertPreset(BeatDivisorType.Common);
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setDivisorViaInput(3);
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assertPreset(BeatDivisorType.Triplets);
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setDivisorViaInput(8);
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assertPreset(BeatDivisorType.Common);
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setDivisorViaInput(15);
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assertPreset(BeatDivisorType.Custom, 15);
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assertBeatSnap(15);
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switchBeatSnap(-1);
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assertBeatSnap(5);
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switchBeatSnap(-1);
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assertBeatSnap(3);
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setDivisorViaInput(5);
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assertPreset(BeatDivisorType.Custom, 15);
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assertBeatSnap(5);
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switchPresets(1);
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assertPreset(BeatDivisorType.Common);
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switchPresets(-1);
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assertPreset(BeatDivisorType.Custom, 15);
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assertBeatSnap(15);
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setDivisorViaInput(24);
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assertPreset(BeatDivisorType.Custom, 24);
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switchPresets(1);
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assertPreset(BeatDivisorType.Common);
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switchPresets(-2);
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assertPreset(BeatDivisorType.Triplets);
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}
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private void switchBeatSnap(int direction) => AddRepeatStep($"move snap {(direction > 0 ? "forward" : "backward")}", () =>
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{
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int chevronIndex = direction > 0 ? 1 : 0;
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var chevronButton = beatDivisorControl.ChildrenOfType<BeatDivisorControl.ChevronButton>().ElementAt(chevronIndex);
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InputManager.MoveMouseTo(chevronButton);
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InputManager.Click(MouseButton.Left);
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}, Math.Abs(direction));
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private void assertBeatSnap(int expected) => AddAssert($"beat snap is {expected}",
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() => bindableBeatDivisor.Value, () => Is.EqualTo(expected));
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private void switchPresets(int direction) => AddRepeatStep($"move presets {(direction > 0 ? "forward" : "backward")}", () =>
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{
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int chevronIndex = direction > 0 ? 3 : 2;
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var chevronButton = beatDivisorControl.ChildrenOfType<BeatDivisorControl.ChevronButton>().ElementAt(chevronIndex);
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InputManager.MoveMouseTo(chevronButton);
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InputManager.Click(MouseButton.Left);
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}, Math.Abs(direction));
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private void assertPreset(BeatDivisorType type, int? maxDivisor = null)
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{
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AddAssert($"preset is {type}", () => bindableBeatDivisor.ValidDivisors.Value.Type, () => Is.EqualTo(type));
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if (type == BeatDivisorType.Custom)
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{
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Debug.Assert(maxDivisor != null);
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AddAssert($"max divisor is {maxDivisor}", () => bindableBeatDivisor.ValidDivisors.Value.Presets.Max() == maxDivisor.Value);
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}
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}
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private void setDivisorViaInput(int divisor)
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{
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AddStep("open divisor input popover", () =>
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{
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var button = beatDivisorControl.ChildrenOfType<BeatDivisorControl.DivisorDisplay>().Single();
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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BeatDivisorControl.CustomDivisorPopover? popover = null;
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AddUntilStep("wait for popover", () => (popover = this.ChildrenOfType<BeatDivisorControl.CustomDivisorPopover>().SingleOrDefault()) != null && popover.IsLoaded);
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AddStep($"set divisor to {divisor}", () =>
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{
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var textBox = popover.ChildrenOfType<TextBox>().Single();
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InputManager.MoveMouseTo(textBox);
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InputManager.Click(MouseButton.Left);
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textBox.Text = divisor.ToString();
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InputManager.Key(Key.Enter);
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});
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AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<BeatDivisorControl.CustomDivisorPopover>().Any());
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}
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}
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}
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