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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongDrumRoll.cs

29 lines
876 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableStrongDrumRoll : DrawableStrongHitObject
{
private readonly DrawableDrumRoll drumRoll;
public DrawableStrongDrumRoll(StrongHitObject strong, DrawableDrumRoll drumRoll)
: base(strong)
{
this.drumRoll = drumRoll;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!drumRoll.Judged)
return;
ApplyResult(r => r.Type = drumRoll.IsHit ? HitResult.Great : HitResult.Miss);
}
public override bool OnPressed(TaikoAction action) => false;
}
}