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33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Screens.OnlinePlay.Lounge
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{
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public interface IOnlinePlayLounge
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{
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/// <summary>
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/// Attempts to join the given room.
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/// </summary>
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/// <param name="room">The room to join.</param>
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/// <param name="password">The password.</param>
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/// <param name="onSuccess">A delegate to invoke if the user joined the room.</param>
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/// <param name="onFailure">A delegate to invoke if the user is not able join the room.</param>
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void Join(Room room, string? password, Action<Room>? onSuccess = null, Action<string>? onFailure = null);
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/// <summary>
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/// Copies the given room and opens it as a fresh (not-yet-created) one.
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/// </summary>
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/// <param name="room">The room to copy.</param>
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void OpenCopy(Room room);
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/// <summary>
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/// Closes the given room.
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/// </summary>
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/// <param name="room">The room to close.</param>
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void Close(Room room);
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}
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}
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