mirror of
https://github.com/ppy/osu.git
synced 2024-11-17 00:52:55 +08:00
95 lines
4.3 KiB
C#
95 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Setup;
|
|
using osu.Game.Screens.Menu;
|
|
using osu.Game.Screens.Select;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
public class TestSceneEditorSaving : OsuGameTestScene
|
|
{
|
|
private Editor editor => Game.ChildrenOfType<Editor>().FirstOrDefault();
|
|
|
|
private EditorBeatmap editorBeatmap => (EditorBeatmap)editor.Dependencies.Get(typeof(EditorBeatmap));
|
|
|
|
/// <summary>
|
|
/// Tests the general expected flow of creating a new beatmap, saving it, then loading it back from song select.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestNewBeatmapSaveThenLoad()
|
|
{
|
|
AddStep("set default beatmap", () => Game.Beatmap.SetDefault());
|
|
|
|
PushAndConfirm(() => new EditorLoader());
|
|
|
|
AddUntilStep("wait for editor load", () => editor?.IsLoaded == true);
|
|
|
|
AddUntilStep("wait for metadata screen load", () => editor.ChildrenOfType<MetadataSection>().FirstOrDefault()?.IsLoaded == true);
|
|
|
|
// We intentionally switch away from the metadata screen, else there is a feedback loop with the textbox handling which causes metadata changes below to get overwritten.
|
|
|
|
AddStep("Enter compose mode", () => InputManager.Key(Key.F1));
|
|
AddUntilStep("Wait for compose mode load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true);
|
|
|
|
AddStep("Set overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty = 7);
|
|
AddStep("Set artist and title", () =>
|
|
{
|
|
editorBeatmap.BeatmapInfo.Metadata.Artist = "artist";
|
|
editorBeatmap.BeatmapInfo.Metadata.Title = "title";
|
|
});
|
|
AddStep("Set difficulty name", () => editorBeatmap.BeatmapInfo.DifficultyName = "difficulty");
|
|
|
|
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
|
|
|
AddStep("Change to placement mode", () => InputManager.Key(Key.Number2));
|
|
AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
|
|
AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left));
|
|
|
|
checkMutations();
|
|
|
|
// After placement these must be non-default as defaults are read-only.
|
|
AddAssert("Placed object has non-default control points", () =>
|
|
editorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
|
|
editorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
|
|
|
|
AddStep("Save", () => InputManager.Keys(PlatformAction.Save));
|
|
|
|
checkMutations();
|
|
|
|
AddStep("Exit", () => InputManager.Key(Key.Escape));
|
|
|
|
AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
|
|
|
Screens.Select.SongSelect songSelect = null;
|
|
|
|
PushAndConfirm(() => songSelect = new PlaySongSelect());
|
|
AddUntilStep("wait for carousel load", () => songSelect.BeatmapSetsLoaded);
|
|
|
|
AddUntilStep("Wait for beatmap selected", () => !Game.Beatmap.IsDefault);
|
|
AddStep("Open options", () => InputManager.Key(Key.F3));
|
|
AddStep("Enter editor", () => InputManager.Key(Key.Number5));
|
|
|
|
AddUntilStep("Wait for editor load", () => editor != null);
|
|
|
|
checkMutations();
|
|
}
|
|
|
|
private void checkMutations()
|
|
{
|
|
AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1);
|
|
AddAssert("Beatmap has correct overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty == 7);
|
|
AddAssert("Beatmap has correct metadata", () => editorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && editorBeatmap.BeatmapInfo.Metadata.Title == "title");
|
|
AddAssert("Beatmap has correct difficulty name", () => editorBeatmap.BeatmapInfo.DifficultyName == "difficulty");
|
|
}
|
|
}
|
|
}
|