mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 21:52:54 +08:00
195 lines
6.9 KiB
C#
195 lines
6.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
|
using osu.Game.Rulesets.Osu.Edit;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|
{
|
|
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
|
|
{
|
|
private const double beat_length = 100;
|
|
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
|
|
|
[Cached(typeof(EditorBeatmap))]
|
|
private readonly EditorBeatmap editorBeatmap;
|
|
|
|
[Cached]
|
|
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
|
|
|
[Cached(typeof(IPositionSnapProvider))]
|
|
private readonly SnapProvider snapProvider = new SnapProvider();
|
|
|
|
private TestOsuDistanceSnapGrid grid;
|
|
|
|
public TestSceneOsuDistanceSnapGrid()
|
|
{
|
|
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
|
}
|
|
|
|
[SetUp]
|
|
public void Setup() => Schedule(() =>
|
|
{
|
|
editorBeatmap.Difficulty.SliderMultiplier = 1;
|
|
editorBeatmap.ControlPointInfo.Clear();
|
|
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.SlateGray
|
|
},
|
|
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
|
|
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
|
|
};
|
|
});
|
|
|
|
[TestCase(1)]
|
|
[TestCase(2)]
|
|
[TestCase(3)]
|
|
[TestCase(4)]
|
|
[TestCase(6)]
|
|
[TestCase(8)]
|
|
[TestCase(12)]
|
|
[TestCase(16)]
|
|
public void TestBeatDivisor(int divisor)
|
|
{
|
|
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCursorInCentre()
|
|
{
|
|
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
|
|
assertSnappedDistance((float)beat_length);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCursorBeforeMovementPoint()
|
|
{
|
|
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
|
|
assertSnappedDistance((float)beat_length);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCursorAfterMovementPoint()
|
|
{
|
|
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
|
|
assertSnappedDistance((float)beat_length * 2);
|
|
}
|
|
|
|
[Test]
|
|
public void TestLimitedDistance()
|
|
{
|
|
AddStep("create limited grid", () =>
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.SlateGray
|
|
},
|
|
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
|
|
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
|
|
};
|
|
});
|
|
|
|
AddStep("move mouse outside grid", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 3f)));
|
|
assertSnappedDistance((float)beat_length * 2);
|
|
}
|
|
|
|
private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
|
|
{
|
|
Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position;
|
|
|
|
return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
|
|
});
|
|
|
|
private class SnappingCursorContainer : CompositeDrawable
|
|
{
|
|
public Func<Vector2, Vector2> GetSnapPosition;
|
|
|
|
private readonly Drawable cursor;
|
|
|
|
public SnappingCursorContainer()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
InternalChild = cursor = new Circle
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(50),
|
|
Colour = Color4.Red
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
|
|
}
|
|
|
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
updatePosition(e.ScreenSpaceMousePosition);
|
|
return true;
|
|
}
|
|
|
|
private void updatePosition(Vector2 screenSpacePosition)
|
|
{
|
|
cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
|
|
}
|
|
}
|
|
|
|
private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
|
|
{
|
|
public new float DistanceSpacing => base.DistanceSpacing;
|
|
|
|
public TestOsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject = null)
|
|
: base(hitObject, nextHitObject)
|
|
{
|
|
}
|
|
}
|
|
|
|
private class SnapProvider : IPositionSnapProvider
|
|
{
|
|
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
|
new SnapResult(screenSpacePosition, null);
|
|
|
|
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
|
|
|
public float GetBeatSnapDistanceAt(HitObject referenceObject) => (float)beat_length;
|
|
|
|
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
|
|
|
|
public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
|
|
|
|
public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0;
|
|
|
|
public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0;
|
|
}
|
|
}
|
|
}
|