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# Conflicts: # osu.Desktop.VisualTests/Tests/TestCasePlayer.cs # osu.Desktop/OsuGameDesktop.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs # osu.Game/Database/BeatmapDatabase.cs # osu.Game/Graphics/Cursor/OsuCursorContainer.cs # osu.Game/IPC/BeatmapImporter.cs # osu.Game/Modes/Mod.cs # osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs # osu.Game/Modes/UI/Playfield.cs # osu.Game/Screens/Play/Player.cs # osu.Game/Screens/Play/PlayerInputManager.cs
50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables;
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namespace osu.Game.Modes.Osu
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{
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internal class OsuScoreProcessor : ScoreProcessor
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{
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public OsuScoreProcessor(int hitObjectCount = 0)
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: base(hitObjectCount)
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{
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Health.Value = 1;
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Accuracy.Value = 1;
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}
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protected override void UpdateCalculations(JudgementInfo judgement)
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{
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if (judgement != null)
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{
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switch (judgement.Result)
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{
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case HitResult.Hit:
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Combo.Value++;
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Health.Value += 0.1f;
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break;
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case HitResult.Miss:
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Combo.Value = 0;
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Health.Value -= 0.2f;
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break;
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}
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}
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int score = 0;
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int maxScore = 0;
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foreach (var judgementInfo in Judgements)
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{
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var j = (OsuJudgementInfo)judgementInfo;
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score += j.ScoreValue;
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maxScore += j.MaxScoreValue;
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}
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TotalScore.Value = score;
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Accuracy.Value = (double)score / maxScore;
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}
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}
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}
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