mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 08:37:24 +08:00
110 lines
3.5 KiB
C#
110 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Skinning;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|
{
|
|
public class LegacySliderBall : CompositeDrawable
|
|
{
|
|
private readonly Drawable animationContent;
|
|
|
|
private readonly ISkin skin;
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private DrawableHitObject? parentObject { get; set; }
|
|
|
|
private Sprite layerNd = null!;
|
|
private Sprite layerSpec = null!;
|
|
|
|
public LegacySliderBall(Drawable animationContent, ISkin skin)
|
|
{
|
|
this.animationContent = animationContent;
|
|
this.skin = skin;
|
|
|
|
AutoSizeAxes = Axes.Both;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
|
|
|
|
InternalChildren = new[]
|
|
{
|
|
layerNd = new Sprite
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Texture = skin.GetTexture("sliderb-nd"),
|
|
Colour = new Color4(5, 5, 5, 255),
|
|
},
|
|
LegacyColourCompatibility.ApplyWithDoubledAlpha(animationContent.With(d =>
|
|
{
|
|
d.Anchor = Anchor.Centre;
|
|
d.Origin = Anchor.Centre;
|
|
}), ballColour),
|
|
layerSpec = new Sprite
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Texture = skin.GetTexture("sliderb-spec"),
|
|
Blending = BlendingParameters.Additive,
|
|
},
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
if (parentObject != null)
|
|
{
|
|
parentObject.ApplyCustomUpdateState += updateStateTransforms;
|
|
updateStateTransforms(parentObject, parentObject.State.Value);
|
|
}
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
//undo rotation on layers which should not be rotated.
|
|
float appliedRotation = Parent.Rotation;
|
|
|
|
layerNd.Rotation = -appliedRotation;
|
|
layerSpec.Rotation = -appliedRotation;
|
|
}
|
|
|
|
private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState _)
|
|
{
|
|
// Gets called by slider ticks, tails, etc., leading to duplicated
|
|
// animations which in this case have no visual impact (due to
|
|
// instant fade) but may negatively affect performance
|
|
if (drawableObject is not DrawableSlider)
|
|
return;
|
|
|
|
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
|
|
this.FadeIn();
|
|
|
|
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
|
this.FadeOut();
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (parentObject != null)
|
|
parentObject.ApplyCustomUpdateState -= updateStateTransforms;
|
|
}
|
|
}
|
|
}
|