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83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play
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{
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public class BreakTracker : Component
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{
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private readonly ScoreProcessor scoreProcessor;
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private readonly double gameplayStartTime;
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/// <summary>
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/// Whether the gameplay is currently in a break.
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/// </summary>
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public IBindable<bool> IsBreakTime => isBreakTime;
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protected int CurrentBreakIndex;
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private readonly BindableBool isBreakTime = new BindableBool();
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private IReadOnlyList<BreakPeriod> breaks;
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public IReadOnlyList<BreakPeriod> Breaks
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{
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get => breaks;
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set
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{
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breaks = value;
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// reset index in case the new breaks list is smaller than last one
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isBreakTime.Value = false;
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CurrentBreakIndex = 0;
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}
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}
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public BreakTracker(double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
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{
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this.gameplayStartTime = gameplayStartTime;
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this.scoreProcessor = scoreProcessor;
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}
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protected override void Update()
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{
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base.Update();
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isBreakTime.Value = getCurrentBreak()?.HasEffect == true
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|| Clock.CurrentTime < gameplayStartTime
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|| scoreProcessor?.HasCompleted == true;
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}
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private BreakPeriod getCurrentBreak()
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{
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if (breaks?.Count > 0)
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{
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var time = Clock.CurrentTime;
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if (time > breaks[CurrentBreakIndex].EndTime)
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{
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while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
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CurrentBreakIndex++;
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}
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else
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{
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while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
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CurrentBreakIndex--;
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}
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var closest = breaks[CurrentBreakIndex];
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return closest.Contains(time) ? closest : null;
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}
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return null;
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}
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}
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}
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