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123 lines
4.1 KiB
C#
123 lines
4.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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using osuTK;
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Overlays.Chat.Tabs
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{
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public class ChannelTabControl : OsuTabControl<Channel>
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{
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public const float SHEAR_WIDTH = 10;
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public Action<Channel> OnRequestLeave;
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public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
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private readonly ChannelSelectorTabItem selectorTab;
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public ChannelTabControl()
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{
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Padding = new MarginPadding { Left = 50 };
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TabContainer.Spacing = new Vector2(-SHEAR_WIDTH, 0);
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TabContainer.Masking = false;
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AddTabItem(selectorTab = new ChannelSelectorTabItem());
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ChannelSelectorActive.BindTo(selectorTab.Active);
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}
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protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
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{
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if (item != selectorTab && TabContainer.GetLayoutPosition(selectorTab) < float.MaxValue)
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// performTabSort might've made selectorTab's position wonky, fix it
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TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
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((ChannelTabItem)item).OnRequestClose += channelItem => OnRequestLeave?.Invoke(channelItem.Value);
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base.AddTabItem(item, addToDropdown);
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}
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protected override TabItem<Channel> CreateTabItem(Channel value)
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{
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switch (value.Type)
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{
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default:
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return new ChannelTabItem(value);
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case ChannelType.PM:
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return new PrivateChannelTabItem(value);
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}
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}
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/// <summary>
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/// Adds a channel to the ChannelTabControl.
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/// The first channel added will automaticly selected.
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/// </summary>
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/// <param name="channel">The channel that is going to be added.</param>
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public void AddChannel(Channel channel)
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{
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if (!Items.Contains(channel))
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AddItem(channel);
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if (Current.Value == null)
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Current.Value = channel;
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}
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/// <summary>
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/// Removes a channel from the ChannelTabControl.
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/// If the selected channel is the one that is being removed, the next available channel will be selected.
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/// </summary>
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/// <param name="channel">The channel that is going to be removed.</param>
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public void RemoveChannel(Channel channel)
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{
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if (Current.Value == channel)
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{
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var allChannels = TabContainer.AllTabItems.Select(tab => tab.Value).ToList();
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var isNextTabSelector = allChannels[allChannels.IndexOf(channel) + 1] == selectorTab.Value;
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// selectorTab is not switchable, so we have to explicitly select it if it's the only tab left
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if (isNextTabSelector && allChannels.Count == 2)
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SelectTab(selectorTab);
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else
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SwitchTab(isNextTabSelector ? -1 : 1);
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}
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RemoveItem(channel);
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}
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protected override void SelectTab(TabItem<Channel> tab)
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{
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if (tab is ChannelSelectorTabItem)
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{
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tab.Active.Value = true;
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return;
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}
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base.SelectTab(tab);
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selectorTab.Active.Value = false;
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}
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protected override TabFillFlowContainer CreateTabFlow() => new ChannelTabFillFlowContainer
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{
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Direction = FillDirection.Full,
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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Masking = true
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};
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private class ChannelTabFillFlowContainer : TabFillFlowContainer
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{
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protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
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}
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}
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}
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