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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs
2020-04-12 15:32:37 +08:00

44 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableCentreHit : DrawableHit
{
public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
public DrawableCentreHit(Hit hit)
: base(hit)
{
MainPiece.Add(new CentreHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colours.PinkDarker;
}
}
public class DrawableFlyingCentreHit : DrawableCentreHit
{
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
ApplyResult(r => r.Type = HitResult.Good);
}
public DrawableFlyingCentreHit(double time, bool isStrong = false)
: base(new IgnoreHit { StartTime = time, IsStrong = isStrong })
{
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
}
}
}