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67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using OpenTK.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A textbox which holds focus eagerly.
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/// </summary>
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public class SearchTextBox : FocusedTextBox
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{
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protected virtual bool AllowCommit => false;
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public SearchTextBox()
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{
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Height = 35;
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AddRange(new Drawable[]
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{
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new TextAwesome
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{
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Icon = FontAwesome.fa_search,
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Origin = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Margin = new MarginPadding { Right = 10 },
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TextSize = 20
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}
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});
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PlaceholderText = "type to search";
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (HandlePendingText(state)) return true;
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if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
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{
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switch (args.Key)
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{
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case Key.Left:
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case Key.Right:
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case Key.Up:
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case Key.Down:
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return false;
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case Key.KeypadEnter:
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case Key.Enter:
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if (!AllowCommit) return false;
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break;
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}
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}
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if (state.Keyboard.ShiftPressed)
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{
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switch (args.Key)
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{
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case Key.Delete:
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return false;
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}
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}
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return base.OnKeyDown(state, args);
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}
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}
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} |