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osu-lazer/osu.Game/Online/Spectator/ISpectatorClient.cs

54 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
namespace osu.Game.Online.Spectator
{
/// <summary>
/// An interface defining a spectator client instance.
/// </summary>
public interface ISpectatorClient : IStatefulUserHubClient
{
/// <summary>
/// Signals that a user has begun a new play session.
/// </summary>
/// <param name="userId">The user.</param>
/// <param name="state">The state of gameplay.</param>
Task UserBeganPlaying(int userId, SpectatorState state);
/// <summary>
/// Signals that a user has finished a play session.
/// </summary>
/// <param name="userId">The user.</param>
/// <param name="state">The state of gameplay.</param>
Task UserFinishedPlaying(int userId, SpectatorState state);
/// <summary>
/// Called when new frames are available for a subscribed user's play session.
/// </summary>
/// <param name="userId">The user.</param>
/// <param name="data">The frame data.</param>
Task UserSentFrames(int userId, FrameDataBundle data);
/// <summary>
/// Signals that a user's submitted score was fully processed.
/// </summary>
/// <param name="userId">The ID of the user who achieved the score.</param>
/// <param name="scoreId">The ID of the score.</param>
Task UserScoreProcessed(int userId, long scoreId);
/// <summary>
/// Signals that another user has <see cref="ISpectatorServer.StartWatchingUser">started watching this client</see>.
/// </summary>
/// <param name="user">The information about the user who started watching.</param>
Task UserStartedWatching(SpectatorUser[] user);
/// <summary>
/// Signals that another user has <see cref="ISpectatorServer.EndWatchingUser">ended watching this client</see>
/// </summary>
/// <param name="userId">The ID of the user who ended watching.</param>
Task UserEndedWatching(int userId);
}
}