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osu-lazer/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs

217 lines
8.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Beatmaps
{
[HeadlessTest]
public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider
{
protected abstract IResourceStore<byte[]> Resources { get; }
protected LegacySkin Skin { get; private set; }
[Resolved]
private RulesetStore rulesetStore { get; set; }
private readonly SkinInfo userSkinInfo = new SkinInfo();
private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo(),
Metadata = new BeatmapMetadata
{
Author = User.SYSTEM_USER
}
};
private readonly TestResourceStore userSkinResourceStore = new TestResourceStore();
private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
private SkinSourceDependencyContainer dependencies;
private IBeatmap currentTestBeatmap;
protected sealed override bool HasCustomSteps => true;
protected override bool Autoplay => true;
protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, this);
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
protected void CreateTestWithBeatmap(string filename)
{
CreateTest(() =>
{
AddStep("clear performed lookups", () =>
{
userSkinResourceStore.PerformedLookups.Clear();
beatmapSkinResourceStore.PerformedLookups.Clear();
});
AddStep($"load {filename}", () =>
{
using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
// populate ruleset for beatmap converters that require it to be present.
currentTestBeatmap.BeatmapInfo.Ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID);
});
});
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Stack.CurrentScreen is ResultsScreen);
}
protected void SetupSkins(string beatmapFile, string userFile)
{
AddStep("setup skins", () =>
{
userSkinInfo.Files = new List<SkinFileInfo>
{
new SkinFileInfo
{
Filename = userFile,
FileInfo = new IO.FileInfo { Hash = userFile }
}
};
beatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>
{
new BeatmapSetFileInfo
{
Filename = beatmapFile,
FileInfo = new IO.FileInfo { Hash = beatmapFile }
}
};
// Need to refresh the cached skin source to refresh the skin resource store.
dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, this));
});
}
protected void AssertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin",
() => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name));
protected void AssertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
protected void AssertNoLookup(string name) => AddAssert($"\"{name}\" not looked up",
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && !userSkinResourceStore.PerformedLookups.Contains(name));
#region IResourceStorageProvider
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => userSkinResourceStore;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
#endregion
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
{
public ISkinSource SkinSource;
private readonly IReadOnlyDependencyContainer fallback;
public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback)
{
this.fallback = fallback;
}
public object Get(Type type)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type);
}
public object Get(Type type, CacheInfo info)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type, info);
}
public void Inject<T>(T instance) where T : class
{
// Never used directly
}
}
private class TestResourceStore : IResourceStore<byte[]>
{
public readonly List<string> PerformedLookups = new List<string>();
public byte[] Get(string name)
{
markLookup(name);
return Array.Empty<byte>();
}
public Task<byte[]> GetAsync(string name)
{
markLookup(name);
return Task.FromResult(Array.Empty<byte>());
}
public Stream GetStream(string name)
{
markLookup(name);
return new MemoryStream();
}
private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1));
public IEnumerable<string> GetAvailableResources() => Enumerable.Empty<string>();
public void Dispose()
{
}
}
private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly BeatmapInfo skinBeatmapInfo;
private readonly IResourceStore<byte[]> resourceStore;
private readonly IStorageResourceProvider resources;
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, IStorageResourceProvider resources)
: base(beatmap, storyboard, referenceClock, resources.AudioManager)
{
this.skinBeatmapInfo = skinBeatmapInfo;
this.resourceStore = resourceStore;
this.resources = resources;
}
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, resources);
}
}
}