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osu-lazer/osu.Game/Skinning/SkinnableSprite.cs
2021-05-27 14:50:42 +09:00

47 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Skinning
{
/// <summary>
/// A skinnable element which uses a stable sprite and can therefore share implementation logic.
/// </summary>
public class SkinnableSprite : SkinnableDrawable
{
protected override bool ApplySizeRestrictionsToDefault => true;
[Resolved]
private TextureStore textures { get; set; }
public SkinnableSprite(string textureName, ConfineMode confineMode = ConfineMode.NoScaling)
: base(new SpriteComponent(textureName), confineMode)
{
}
protected override Drawable CreateDefault(ISkinComponent component)
{
var texture = textures.Get(component.LookupName);
if (texture == null)
return null;
return new Sprite { Texture = texture };
}
private class SpriteComponent : ISkinComponent
{
public SpriteComponent(string textureName)
{
LookupName = textureName;
}
public string LookupName { get; }
}
}
}