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101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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namespace osu.Game.Online.API.Requests.Responses
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{
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public class APIBeatmap : BeatmapMetadata
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{
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[JsonProperty(@"id")]
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public int OnlineBeatmapID { get; set; }
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[JsonProperty(@"beatmapset_id")]
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public int OnlineBeatmapSetID { get; set; }
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[JsonProperty(@"status")]
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public BeatmapSetOnlineStatus Status { get; set; }
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[JsonProperty(@"beatmapset")]
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public APIBeatmapSet BeatmapSet { get; set; }
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[JsonProperty(@"playcount")]
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private int playCount { get; set; }
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[JsonProperty(@"passcount")]
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private int passCount { get; set; }
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[JsonProperty(@"mode_int")]
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private int ruleset { get; set; }
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[JsonProperty(@"difficulty_rating")]
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private double starDifficulty { get; set; }
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[JsonProperty(@"drain")]
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private float drainRate { get; set; }
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[JsonProperty(@"cs")]
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private float circleSize { get; set; }
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[JsonProperty(@"ar")]
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private float approachRate { get; set; }
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[JsonProperty(@"accuracy")]
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private float overallDifficulty { get; set; }
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[JsonProperty(@"total_length")]
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private double length { get; set; }
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[JsonProperty(@"count_circles")]
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private int circleCount { get; set; }
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[JsonProperty(@"count_sliders")]
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private int sliderCount { get; set; }
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[JsonProperty(@"version")]
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private string version { get; set; }
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[JsonProperty(@"failtimes")]
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private BeatmapMetrics metrics { get; set; }
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[JsonProperty(@"max_combo")]
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private int? maxCombo { get; set; }
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public virtual BeatmapInfo ToBeatmap(RulesetStore rulesets)
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{
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var set = BeatmapSet?.ToBeatmapSet(rulesets);
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return new BeatmapInfo
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{
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Metadata = set?.Metadata ?? this,
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Ruleset = rulesets.GetRuleset(ruleset),
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StarDifficulty = starDifficulty,
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OnlineBeatmapID = OnlineBeatmapID,
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Version = version,
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Length = TimeSpan.FromSeconds(length).TotalMilliseconds,
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Status = Status,
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BeatmapSet = set,
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Metrics = metrics,
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MaxCombo = maxCombo,
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BaseDifficulty = new BeatmapDifficulty
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{
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DrainRate = drainRate,
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CircleSize = circleSize,
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ApproachRate = approachRate,
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OverallDifficulty = overallDifficulty,
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},
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OnlineInfo = new BeatmapOnlineInfo
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{
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PlayCount = playCount,
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PassCount = passCount,
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CircleCount = circleCount,
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SliderCount = sliderCount,
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},
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};
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}
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}
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}
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