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osu-lazer/osu.Game/Online/API/Requests/GetUserMostPlayedBeatmapsRequest.cs
2018-04-13 18:26:38 +09:00

49 lines
1.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using System.Collections.Generic;
namespace osu.Game.Online.API.Requests
{
public class GetUserMostPlayedBeatmapsRequest : APIRequest<List<MostPlayedBeatmap>>
{
private readonly long userId;
private readonly int offset;
public GetUserMostPlayedBeatmapsRequest(long userId, int offset = 0)
{
this.userId = userId;
this.offset = offset;
}
protected override string Target => $@"users/{userId}/beatmapsets/most_played?offset={offset}";
}
public class MostPlayedBeatmap
{
[JsonProperty("beatmap_id")]
public int BeatmapID;
[JsonProperty("count")]
public int PlayCount;
[JsonProperty]
private BeatmapInfo beatmap;
[JsonProperty]
private APIResponseBeatmapSet beatmapSet;
public BeatmapInfo GetBeatmapInfo(RulesetStore rulesets)
{
BeatmapSetInfo setInfo = beatmapSet.ToBeatmapSet(rulesets);
beatmap.BeatmapSet = setInfo;
beatmap.OnlineBeatmapSetID = setInfo.OnlineBeatmapSetID;
beatmap.Metadata = setInfo.Metadata;
return beatmap;
}
}
}