mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 10:57:30 +08:00
110 lines
3.6 KiB
C#
110 lines
3.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Desktop.Platform;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Database;
|
|
using osu.Game.IPC;
|
|
|
|
namespace osu.Game.Tests.Beatmaps.IO
|
|
{
|
|
[TestFixture]
|
|
public class ImportBeatmapTest
|
|
{
|
|
const string osz_path = @"../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
|
|
|
|
[OneTimeSetUp]
|
|
public void SetUp()
|
|
{
|
|
}
|
|
|
|
[Test]
|
|
public void TestImportWhenClosed()
|
|
{
|
|
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
|
HeadlessGameHost host = new HeadlessGameHost();
|
|
|
|
var osu = loadOsu(host);
|
|
osu.Beatmaps.Import(osz_path);
|
|
ensureLoaded(osu);
|
|
}
|
|
|
|
[Test]
|
|
public void TestImportOverIPC()
|
|
{
|
|
HeadlessGameHost host = new HeadlessGameHost("host", true);
|
|
HeadlessGameHost client = new HeadlessGameHost("client", true);
|
|
|
|
Assert.IsTrue(host.IsPrimaryInstance);
|
|
Assert.IsTrue(!client.IsPrimaryInstance);
|
|
|
|
var osu = loadOsu(host);
|
|
|
|
var importer = new BeatmapImporter(client);
|
|
if (!importer.Import(osz_path).Wait(1000))
|
|
Assert.Fail(@"IPC took too long to send");
|
|
|
|
ensureLoaded(osu, 10000);
|
|
}
|
|
|
|
private OsuGameBase loadOsu(BasicGameHost host)
|
|
{
|
|
var osu = new OsuGameBase();
|
|
host.Add(osu);
|
|
|
|
//reset beatmap database (sqlite and storage backing)
|
|
osu.Beatmaps.Reset();
|
|
|
|
return osu;
|
|
}
|
|
|
|
private void ensureLoaded(OsuGameBase osu, int timeout = 100)
|
|
{
|
|
IEnumerable<BeatmapSetInfo> resultSets = null;
|
|
|
|
Action waitAction = () =>
|
|
{
|
|
while ((resultSets = osu.Beatmaps.Query<BeatmapSetInfo>().Where(s => s.BeatmapSetID == 241526)).Count() != 1)
|
|
Thread.Sleep(1);
|
|
};
|
|
|
|
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
|
|
@"BeatmapSet did not import to the database");
|
|
|
|
//ensure we were stored to beatmap database backing...
|
|
|
|
Assert.IsTrue(resultSets.Count() == 1);
|
|
|
|
IEnumerable<BeatmapInfo> resultBeatmaps = null;
|
|
|
|
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
|
|
waitAction = () =>
|
|
{
|
|
while ((resultBeatmaps = osu.Beatmaps.Query<BeatmapInfo>().Where(s => s.BeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
|
|
Thread.Sleep(1);
|
|
};
|
|
|
|
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
|
|
@"Beatmaps did not import to the database");
|
|
|
|
//fetch children and check we can load from the post-storage path...
|
|
var set = osu.Beatmaps.GetChildren(resultSets.First());
|
|
|
|
Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count());
|
|
|
|
foreach (BeatmapInfo b in resultBeatmaps)
|
|
Assert.IsTrue(set.Beatmaps.Any(c => c.BeatmapID == b.BeatmapID));
|
|
|
|
Assert.IsTrue(set.Beatmaps.Count > 0);
|
|
|
|
var beatmap = osu.Beatmaps.GetBeatmap(set.Beatmaps[0]);
|
|
|
|
Assert.IsTrue(beatmap.HitObjects.Count > 0);
|
|
}
|
|
}
|
|
}
|
|
|