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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables
Bartłomiej Dach 434c0d92e4 Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
..
Connections Use Bindable{Float,Double}s everywhere 2020-02-01 22:50:29 +01:00
Pieces Cleanup 2020-01-14 18:14:31 +09:00
DrawableHitCircle.cs Use Bindable{Float,Double}s everywhere 2020-02-01 22:50:29 +01:00
DrawableOsuHitObject.cs Use ??=. 2019-11-12 19:56:51 +08:00
DrawableOsuJudgement.cs Add initial implementation of hit lighting 2019-09-18 02:49:54 +09:00
DrawableRepeatPoint.cs Use Bindable{Float,Double}s everywhere 2020-02-01 22:50:29 +01:00
DrawableSlider.cs Use Bindable{Float,Double}s everywhere 2020-02-01 22:50:29 +01:00
DrawableSliderHead.cs Remove unused usings 2019-12-09 13:19:21 +09:00
DrawableSliderTail.cs Remove unused usings 2019-12-09 13:19:21 +09:00
DrawableSliderTick.cs Use Bindable{Float,Double}s everywhere 2020-02-01 22:50:29 +01:00
DrawableSpinner.cs Make SpmCounter public 2019-12-18 03:04:37 +03:00
IRequireTracking.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ITrackSnaking.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00