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osu-lazer/osu.Game/Screens/Multi/Timeshift/TimeshiftReadyButton.cs
2020-12-21 16:18:39 +09:00

39 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Components;
namespace osu.Game.Screens.Multi.Timeshift
{
public class TimeshiftReadyButton : ReadyButton
{
[Resolved(typeof(Room), nameof(Room.EndDate))]
private Bindable<DateTimeOffset?> endDate { get; set; }
public TimeshiftReadyButton()
{
Text = "Start";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Green;
Triangles.ColourDark = colours.Green;
Triangles.ColourLight = colours.GreenLight;
}
protected override void Update()
{
base.Update();
Enabled.Value = endDate.Value != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(GameBeatmap.Value.Track.Length) < endDate.Value;
}
}
}