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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/TabletSettings.cs
2021-03-19 19:01:31 +09:00

170 lines
6.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Drawing;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers.Tablet;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public class TabletSettings : SettingsSubsection
{
private readonly ITabletHandler tabletHandler;
private readonly BindableSize areaOffset = new BindableSize();
private readonly BindableSize areaSize = new BindableSize();
private readonly BindableSize tabletSize = new BindableSize();
private readonly BindableNumber<int> offsetX = new BindableNumber<int> { MinValue = 0 };
private readonly BindableNumber<int> offsetY = new BindableNumber<int> { MinValue = 0 };
private readonly BindableNumber<int> sizeX = new BindableNumber<int> { MinValue = 0 };
private readonly BindableNumber<int> sizeY = new BindableNumber<int> { MinValue = 0 };
private SettingsButton aspectResetButton;
private readonly BindableNumber<float> aspectRatio = new BindableFloat(1)
{
MinValue = 0.5f,
MaxValue = 2,
Precision = 0.01f,
};
protected override string Header => "Tablet";
public TabletSettings(ITabletHandler tabletHandler)
{
this.tabletHandler = tabletHandler;
}
[BackgroundDependencyLoader]
private void load()
{
areaOffset.BindTo(tabletHandler.AreaOffset);
areaOffset.BindValueChanged(val =>
{
offsetX.Value = val.NewValue.Width;
offsetY.Value = val.NewValue.Height;
}, true);
offsetX.BindValueChanged(val => areaOffset.Value = new Size(val.NewValue, areaOffset.Value.Height));
offsetY.BindValueChanged(val => areaOffset.Value = new Size(areaOffset.Value.Width, val.NewValue));
areaSize.BindTo(tabletHandler.AreaSize);
areaSize.BindValueChanged(val =>
{
sizeX.Value = val.NewValue.Width;
sizeY.Value = val.NewValue.Height;
float proposedAspectRatio = (float)sizeX.Value / sizeY.Value;
aspectRatio.Value = proposedAspectRatio;
if (proposedAspectRatio < aspectRatio.MinValue || proposedAspectRatio > aspectRatio.MaxValue)
{
// apply aspect ratio restrictions to keep things in a usable state.
// correction is always going to be below 1.
float correction = proposedAspectRatio > aspectRatio.Value
? aspectRatio.Value / proposedAspectRatio
: proposedAspectRatio / aspectRatio.Value;
if (val.NewValue.Width != val.OldValue.Width)
{
if (val.NewValue.Width > val.OldValue.Width)
correction = 1 / correction;
areaSize.Value = new Size(areaSize.Value.Width, (int)(val.NewValue.Height * correction));
}
else
{
if (val.NewValue.Height > val.OldValue.Height)
correction = 1 / correction;
areaSize.Value = new Size((int)(val.NewValue.Width * correction), areaSize.Value.Height);
}
}
}, true);
sizeX.BindValueChanged(val => areaSize.Value = new Size(val.NewValue, areaSize.Value.Height));
sizeY.BindValueChanged(val => areaSize.Value = new Size(areaSize.Value.Width, val.NewValue));
((IBindable<Size>)tabletSize).BindTo(tabletHandler.TabletSize);
tabletSize.BindValueChanged(val =>
{
if (tabletSize.Value == System.Drawing.Size.Empty)
return;
// todo: these should propagate from a TabletChanged event or similar.
offsetX.MaxValue = val.NewValue.Width;
sizeX.Default = sizeX.MaxValue = val.NewValue.Width;
offsetY.MaxValue = val.NewValue.Height;
sizeY.Default = sizeY.MaxValue = val.NewValue.Height;
areaSize.Default = new Size(sizeX.Default, sizeY.Default);
updateDisplay();
}, true);
}
private void updateDisplay()
{
if (Children.Count > 0)
return;
Children = new Drawable[]
{
new TabletAreaSelection(tabletHandler)
{
RelativeSizeAxes = Axes.X,
Height = 300,
},
new SettingsButton
{
Text = "Reset to full area",
Action = () =>
{
areaOffset.SetDefault();
areaSize.SetDefault();
},
},
new SettingsCheckbox
{
LabelText = "Lock aspect ratio",
},
aspectResetButton = new SettingsButton
{
Text = "Take aspect ratio from screen size",
},
new SettingsSlider<float>
{
LabelText = "Aspect Ratio",
Current = aspectRatio
},
new SettingsSlider<int>
{
LabelText = "X Offset",
Current = offsetX
},
new SettingsSlider<int>
{
LabelText = "Y Offset",
Current = offsetY
},
new SettingsSlider<int>
{
LabelText = "Width",
Current = sizeX
},
new SettingsSlider<int>
{
LabelText = "Height",
Current = sizeY
},
};
}
}
}