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80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Configuration;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
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{
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public const double OBJECT_RADIUS = 64;
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public double TimePreempt = 600;
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public double TimeFadeIn = 400;
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public readonly Bindable<Vector2> PositionBindable = new Bindable<Vector2>();
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public virtual Vector2 Position
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{
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get => PositionBindable;
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set => PositionBindable.Value = value;
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}
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public float X => Position.X;
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public float Y => Position.Y;
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public Vector2 StackedPosition => Position + StackOffset;
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public virtual Vector2 EndPosition => Position;
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public Vector2 StackedEndPosition => EndPosition + StackOffset;
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public readonly Bindable<int> StackHeightBindable = new Bindable<int>();
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public int StackHeight
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{
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get => StackHeightBindable;
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set => StackHeightBindable.Value = value;
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}
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public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
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public double Radius => OBJECT_RADIUS * Scale;
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public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
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public float Scale
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{
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get => ScaleBindable;
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set => ScaleBindable.Value = value;
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}
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public virtual bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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public virtual int IndexInCurrentCombo { get; set; }
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public virtual int ComboIndex { get; set; }
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public bool LastInCombo { get; set; }
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
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TimeFadeIn = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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}
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protected override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
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}
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