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osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/Components/FreestyleStatusPill.cs

65 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
public partial class FreestyleStatusPill : OnlinePlayPill
{
private readonly Room room;
[Resolved]
private OsuColour colours { get; set; } = null!;
protected override FontUsage Font => base.Font.With(weight: FontWeight.SemiBold);
public FreestyleStatusPill(Room room)
{
this.room = room;
}
protected override void LoadComplete()
{
base.LoadComplete();
Pill.Background.Alpha = 1;
Pill.Background.Colour = colours.Yellow;
TextFlow.Text = "Freestyle";
TextFlow.Colour = Color4.Black;
room.PropertyChanged += onRoomPropertyChanged;
updateFreestyleStatus();
}
private void onRoomPropertyChanged(object? sender, PropertyChangedEventArgs e)
{
switch (e.PropertyName)
{
case nameof(Room.CurrentPlaylistItem):
case nameof(Room.Playlist):
updateFreestyleStatus();
break;
}
}
private void updateFreestyleStatus()
{
PlaylistItem? currentItem = room.Playlist.GetCurrentItem() ?? room.CurrentPlaylistItem;
Alpha = currentItem?.Freestyle == true ? 1 : 0;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
room.PropertyChanged -= onRoomPropertyChanged;
}
}
}