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mirror of https://github.com/ppy/osu.git synced 2024-12-13 08:32:57 +08:00
osu-lazer/osu.Game/Tests
Bartłomiej Dach 42fada578e
Centralise and improve messaging around online state
When the server requests a disconnect due to a user connecting
via a second device, the client will now log the user out on the first
device and show a notification informing them of the cause of
disconnection.
2023-11-21 15:15:46 +09:00
..
Beatmaps Automated pass 2023-06-24 01:00:03 +09:00
Gameplay Automated #nullable processing 2022-06-17 16:37:17 +09:00
Rulesets Mark CreateConfig() return type as nullable because it's not required all ruleset to implement. 2022-07-10 10:15:27 +08:00
Visual Centralise and improve messaging around online state 2023-11-21 15:15:46 +09:00
CleanRunHeadlessGameHost.cs Automated pass 2023-06-24 01:00:03 +09:00
FlakyTestAttribute.cs Fix flaky tests not running at all with environment variable set 2022-07-07 04:24:10 +03:00
OsuTestBrowser.cs Remove test scene background stack and use new ChangeBackgroundColour method 2023-10-12 14:08:31 +09:00
PollingNotificationsClient.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
PollingNotificationsClientConnector.cs Move polling clients to osu.Game.Tests namespace 2022-11-04 18:52:57 +09:00
VisualTestRunner.cs Automated pass 2023-06-24 01:00:03 +09:00